Statistical profileOffline
测试测试
39.144.114.138:20000 checked 29d ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#16,757
top 70%
Last wipe
57d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
- It ranks #16,757 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 57d ago.
2. Players
Figure 1: Players on 测试测试
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of 测试测试
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of 测试测试
What the server publishes and what was recorded
| Address | 39.144.114.138:20000 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Sep 2026, 23:39 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 181 on average | 138 / 200 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 1 / 550 |
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 100 on average | 35 / 200 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 79 on average | 38 / 100 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 54 on average | 2 / 200 |
| [ASIA] Siam Rust | Vanilla | Weekly | EA · groups of 8+ · weekly · 38 on average | 21 / 150 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for 测试测试: what is it?
With too few wipes of 测试测试 on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 57 days 1 hours ago.
Server details
What does the record show for the uptime and current status of 测试测试?
Last seen 29 days 6 hours ago, 测试测试 is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 25 September 2026.
Which location does 测试测试 run from?
Its name points to Asia, though 测试测试 publishes no region tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 39.144.114.138:20000 it is addressed.
Which Rust version is 测试测试 running?
Rust network protocol 2632 and build 162434 on Linux is the version 测试测试 runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does 测试测试 carry?
测试测试 is offline at present; its last recording was 29 days 6 hours ago.
What position does 测试测试 hold in the server rankings?
For seven-day player hours, 测试测试 is ranked #16,757, placing it in the top 70% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover 测试测试?
The Rust Census lists that 测试测试 fits are: Community servers. Under these filters it comes up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on 测试测试 carry?
Read by the game's server browser, 测试测试 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2632 (Protocol): Your game must run protocol 2632 to join; cs162434 (Build): Game build: 162434; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on 测试测试?
The game generates the procedural map on 测试测试.
How is 测试测试 configured, and what rules does it keep?
No gather rate is given in the name of 测试测试. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to 测试测试?
Enter client.connect 39.144.114.138:20000 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2632,gmrust,cs162434,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players 40 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2632 | Protocol Your game must run protocol 2632 to join. |
cs162434 | Build Game build: 162434. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.