Statistical profileOffline
测试测试
39.144.114.129:20000 checked 19d ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,849
top 72%
Last wipe
57d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
- It ranks #15,849 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 57d ago.
2. Players
Figure 1: Players on 测试测试
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of 测试测试
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of 测试测试
What the server publishes and what was recorded
| Address | 39.144.114.129:20000 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Sep 2026, 23:39 UTC |
| Hostname | – |
| First seen | 8 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 181 on average | 132 / 200 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 0 / 550 |
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 100 on average | 31 / 200 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 79 on average | 42 / 100 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 54 on average | 1 / 200 |
| [ASIA] Siam Rust | Vanilla | Weekly | EA · groups of 8+ · weekly · 38 on average | 22 / 150 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on 测试测试?
Too few wipes of 测试测试 are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 57 days 1 hours.
About the server
What does the record show for the uptime and current status of 测试测试?
测试测试 is offline at the time of this release; it was last seen 19 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 8 October 2026.
In which location is 测试测试 based?
No region tag is published by 测试测试, but its name points to Asia. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 39.144.114.129:20000 is its address.
Which Rust version is 测试测试 running?
The version in use on 测试测试 is Rust network protocol 2632 and build 162434 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for 测试测试?
At this release 测试测试 is offline, having last been seen 19 days 1 hours ago.
What position does 测试测试 hold in the server rankings?
For seven-day player hours, 测试测试 is ranked #15,849, placing it in the top 72% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover 测试测试?
The Rust Census lists that 测试测试 fits are: Community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on 测试测试?
Read by the game's server browser, 测试测试 publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): This is the game default: 8 to a team; v2632 (Protocol): Your game must run protocol 2632 to join; cs162434 (Build): Game build: 162434; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for 测试测试?
A procedural map runs on 测试测试, generated by the game.
On 测试测试, what rules and settings are in force?
The name of 测试测试 carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to 测试测试?
Enter client.connect 39.144.114.129:20000 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2632,gmrust,cs162434,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2632 | Protocol Your game must run protocol 2632 to join. |
cs162434 | Build Game build: 162434. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.