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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 76,398 players on 11,761 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Test Server

38.78.174.38:28015 checked 9d ago

Release date
Next release
In five minutes (06:05 UTC)
Source
Live server queries
Server address
38.78.174.38:28015
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 1

100% full

7-day average

0

peak –

Rank

#13,027

top 59%

Last wipe

9d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
  • It ranks #13,027 of all ranked servers, the top 59%, on player hours over the last seven days.
  • Its current map went up 9d ago.

2. Players

Figure 1: Players on Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct19 Oct23 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

8.9 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 19 OctFri 16 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 03:22 UTC9d ago 1 – running 1
Fri 16 Oct, 23:15 UTC11d ago 1 – 2.2 days 1
Thu 1 Oct, 07:53 UTC27d ago 1 – 15.6 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Test Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Test Server

What the server publishes and what was recorded

Address38.78.174.38:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 04:48 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average677 / 725
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average438 / 475
Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average38 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average52 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average218 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average144 / 175

10. Quick answers

From the figures on this page.

Wipe details

When does Test Server wipe, and how often?

Test Server wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 9 days 8 hours ago.

How is wipe day run on Test Server?

Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked.

Server details

What does the record show for the uptime and current status of Test Server?

The latest count records Test Server as offline, last seen 9 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 1 October 2026.

What location has been recorded for Test Server?

No region is published by Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 38.78.174.38:28015 it is addressed.

What version of Rust has been recorded on Test Server?

The version in use on Test Server is Rust network protocol 2635 and build 168345 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Test Server carry?

Test Server is offline at present; its last recording was 9 days 7 hours ago.

What position does Test Server hold in the server rankings?

For seven-day player hours, Test Server is ranked #13,027, placing it in the top 59% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Test Server?

The Rust Census lists that Test Server fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Test Server carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168345 (Build): The server runs game build 168345; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags Test Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on Test Server?

The game generates the procedural map on Test Server.

What settings and rules have been listed for Test Server?

No gather rate is given in the name of Test Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join Test Server?

You can open the console in Rust with F1 and enter client.connect 38.78.174.38:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2635,gmrust,cs168345,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1Max players Slots: 1.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168345Build The server runs game build 168345.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.