Statistical profileOnline
CL and Angels
38.22.128.234:28215 checked 13m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,273
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,273 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on CL and Angels
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
3.2 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:41 UTC25d ago | 2 | – | running | 0 |
| Thu 1 Oct, 19:30 UTC FW28d ago | 0 | – | 3.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of CL and Angels
What the server publishes and what was recorded
| Address | 38.22.128.234:28215 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 00:41 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 467 on average | 79 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 320 on average | 106 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 214 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 11 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 249 / 275 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 260 on average | 447 / 475 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for CL and Angels: what is it?
Too few wipes of CL and Angels are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 25 days 5 hours ago.
How is wipe day run on CL and Angels?
An average of 1 players attended at peak across recent wipes. 1 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of CL and Angels?
CL and Angels is online at the time of this release. The uptime it reports puts the last restart at about 15 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
Does CL and Angels hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 234 server fps and a minimum of 220. Buildings, deployables and everything else in the world took the entity count to 24,935. Up to 1,296 MB of memory was used. Players feel low fps and a rising entity count as lag.
What location has been recorded for CL and Angels?
A region is not published by CL and Angels. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 38.22.128.234:28215 is its address.
What version of Rust has been recorded on CL and Angels?
This release lists CL and Angels on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does CL and Angels carry?
At counting time CL and Angels recorded 0 players across 50 slots. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is CL and Angels placed?
The rank for CL and Angels is #15,273 on seven-day player hours, in the top 69% of ranked servers.
Tag details
On Rust Census, which lists and filters carry CL and Angels?
The Rust Census lists that CL and Angels fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on CL and Angels: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags CL and Angels publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for CL and Angels?
The procedural map on CL and Angels is generated by the game, measures 2,259 and carries seed 10. The same size and seed produce the same map; RustMaps shows it from this page.
How is CL and Angels configured, and what rules does it keep?
No gather rate is given in the name of CL and Angels. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to CL and Angels?
Enter client.connect 38.22.128.234:28215 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.