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FNS TEMP benchmark
38.186.116.2:43013 checked 34d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,224
top 71%
Last wipe
34d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #16,224 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 34d ago.
2. Players
Figure 1: Players on FNS TEMP benchmark
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:53 UTC34d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of FNS TEMP benchmark
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of FNS TEMP benchmark
What the server publishes and what was recorded
| Address | 38.186.116.2:43013 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Sep 2026, 05:53 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 500 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 410 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 57 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 56 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 59 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 156 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on FNS TEMP benchmark?
With too few wipes of FNS TEMP benchmark on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 34 days 6 hours ago.
What should you expect on wipe day at FNS TEMP benchmark?
The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server record
Is FNS TEMP benchmark up, and how well has it held up?
The latest count records FNS TEMP benchmark as offline, last seen 34 days 6 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 25 September 2026.
In which location is FNS TEMP benchmark based?
A region is not published by FNS TEMP benchmark. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 38.186.116.2:43013 it is addressed.
On which Rust version does FNS TEMP benchmark operate?
The version in use on FNS TEMP benchmark is Rust network protocol 2633 and build 165217 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for FNS TEMP benchmark?
At this release FNS TEMP benchmark is offline, having last been seen 34 days 6 hours ago.
How does FNS TEMP benchmark compare with other servers in the rankings?
The rank for FNS TEMP benchmark is #16,224 on seven-day player hours, in the top 71% of ranked servers.
Tag details
On Rust Census, which lists and filters carry FNS TEMP benchmark?
Included in these Rust Census lists is FNS TEMP benchmark: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on FNS TEMP benchmark: what do they indicate?
Read by the game's server browser, FNS TEMP benchmark publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): The server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for FNS TEMP benchmark?
A procedural map runs on FNS TEMP benchmark, generated by the game.
On FNS TEMP benchmark, what rules and settings are in force?
No gather rate is given in the name of FNS TEMP benchmark. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join FNS TEMP benchmark?
You can open the console in Rust with F1 and enter client.connect 38.186.116.2:43013; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs165217 | Build The server runs game build 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.