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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 61,093 players on 11,722 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

10x?

38.147.106.52:28015 checked 1d ago

10x moddedoxide
Release date
Next release
In five minutes (18:00 UTC)
Source
Live server queries
Server address
38.147.106.52:28015
First recorded
24 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak 2

Rank

#9,876

top 44%

Last wipe

24d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #9,876 of all ranked servers, the top 44%, on player hours over the last seven days.
  • Its current map went up 24d ago.

2. Players

Figure 1: Players on 10x?

Players now and over time, UTC

AveragePeak
0123412:0013:0014:0015:0016:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608012:0013:0014:0015:0016:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of 10x?

1000 · seed 1

Map of 10x?

Table 2: The world

As the server publishes it

MapProcedural Map
Size1000
Seed1
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 10x?

What the server publishes and what was recorded

Address38.147.106.52:28015
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 04:02 UTC
Hostname–
First seen24 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 350 on average413 / 400
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average84 / 200
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 180 on average111 / 150
KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average86 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average59 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average83 / 150

10. Quick answers

From the figures on this page.

Wipe schedule

When does 10x? wipe, and how often?

With too few wipes of 10x? on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 7 hours.

Server details

Is 10x? up, and how well has it held up?

The latest count records 10x? as offline, last seen 41 hours ago. The uptime it reports puts the last restart at about 43 hours ago. Of the 96 hours in the last 4 full days, it was up 66 of them, or 69%. The first sighting of it by Rust Census was on 24 October 2026.

Does 10x? hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world took the entity count to 4,179. Memory use reached 919 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for 10x??

No region is published by 10x?. Rust Census does not look up where the machine stands; it shows where a server says it is. 38.147.106.52:28015 is its address.

On which Rust version does 10x? operate?

The version in use on 10x? is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on 10x??

10x? is offline at present; its last recording was 41 hours ago. This release records a seven-day average of 0 players and a peak of 2.

How does 10x? compare with other servers in the rankings?

The rank for 10x? is #9,876 on seven-day player hours, in the top 44% of ranked servers.

Tag details

Where does 10x? appear among the Rust Census lists and filters?

The Rust Census lists that 10x? fits are: 10x Rust servers, counted and Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Which meanings do the tags on 10x? carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags 10x? publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

What map is listed for 10x??

Size 1,000 and seed 1: that is the procedural map on 10x?, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is 10x? configured, and what rules does it keep?

The name of 10x? records a gather rate of 10x. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join 10x??

Enter client.connect 38.147.106.52:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp40Max players The server holds 40 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.