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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,809 players on 11,626 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Test

37.79.131.184:28015 checked 3d ago

biweekly wipes moddedoxidepve
Release date
Next release
In five minutes (01:00 UTC)
Source
Live server queries
Server address
37.79.131.184:28015
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 200

0% full

7-day average

0

peak 1

Rank

#10,058

top 45%

No wipes

resets

6 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 200 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #10,058 of all ranked servers, the top 45%, on player hours over the last seven days.
  • It makes a new world every few hours (6 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:52 UTC3d ago – – – 0
Sat 24 Oct, 19:23 UTC4d ago – – – 0
Sat 24 Oct, 14:19 UTC4d ago – – – 0
Fri 23 Oct, 11:17 UTC5d ago – – – 1
Fri 23 Oct, 06:02 UTC6d ago – – – 1
Thu 22 Oct, 14:48 UTC6d ago 1 – 0.6 days 1

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

7. Server characteristics

Table 3: Characteristics of Test

What the server publishes and what was recorded

Address37.79.131.184:28015
Region–
Max players200
Group limit8, the default
Wipe schedulebiweekly
Last wiperesets constantly
Hostname–
First seen22 Oct 2026

8. Similar servers

9. Quick answers

From the figures on this page.

Wipe details

When does Test wipe, and how often?

No reset on Test counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server details

Is Test up, and how well has it held up?

The latest count records Test as offline, last seen 3 days 6 hours ago. Of the 144 hours in the last 6 full days, it was up 5 of them, or 3%. It was first seen by Rust Census on 22 October 2026.

Which location does Test run from?

No region is given by Test. Rust Census does not look up where the machine stands; it shows where a server says it is. 37.79.131.184:28015 is its address.

What version of Rust has been recorded on Test?

Rust network protocol 2635 and build 168909 on Windows is the version Test runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for Test?

The last count for Test was 3 days 6 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1.

In the rankings of Rust servers, where is Test placed?

For seven-day player hours, Test is ranked #10,058, placing it in the top 45% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover Test?

These Rust Census lists include Test: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What is meant by each tag shown on Test?

Read by the game's server browser, Test publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for Test?

A procedural map runs on Test, generated by the game.

On Test, what rules and settings are in force?

No gather rate is recorded for Test in its name. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to Test?

Enter client.connect 37.79.131.184:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp200Max players 200 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Wipe schedule

^bBiweekly A wipe is run once a fortnight.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.