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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,959 players on 11,699 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustFightScenario dev

37.65.175.124:28015 checked 38d ago

Release date
Next release
In five minutes (13:34 UTC)
Source
Live server queries
Server address
37.65.175.124:28015
First recorded
19 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak –

Rank

#15,412

no region published

Last wipe

53d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • It ranks #15,412 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 53d ago.

2. Players

Figure 1: Players on RustFightScenario dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RustFightScenario dev

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RustFightScenario dev

What the server publishes and what was recorded

Address37.65.175.124:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe5 Sep 2026, 01:40 UTC
Hostname–
First seen19 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average657 / 675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average418 / 425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average44 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average47 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average175 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average108 / 125

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for RustFightScenario dev: what is it?

Too few wipes of RustFightScenario dev are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 53 days 10 hours have passed since this world was made.

About the server

How reliable is RustFightScenario dev, and is it online now?

RustFightScenario dev is offline at the time of this release; it was last seen 38 days 22 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 19 September 2026.

What location has been recorded for RustFightScenario dev?

No region is given by RustFightScenario dev. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 37.65.175.124:28015 it is addressed.

What version of Rust has been recorded on RustFightScenario dev?

Rust network protocol 2633 and build 163207 on Windows is the version RustFightScenario dev runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for RustFightScenario dev?

At this release RustFightScenario dev is offline, having last been seen 38 days 22 hours ago.

In the rankings of Rust servers, where is RustFightScenario dev placed?

The rank for RustFightScenario dev is #15,412 on seven-day player hours, in the top – of ranked servers.

Tags, lists

Where does RustFightScenario dev appear among the Rust Census lists and filters?

The Rust Census lists that RustFightScenario dev fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on RustFightScenario dev?

Read by the game's server browser, RustFightScenario dev publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on RustFightScenario dev?

The game generates the procedural map on RustFightScenario dev.

How is RustFightScenario dev configured, and what rules does it keep?

No gather rate is recorded for RustFightScenario dev in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join RustFightScenario dev?

Enter client.connect 37.65.175.124:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp4Max players The server holds 4 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol To connect, your game version must match protocol 2633.
cs163207Build Game build: 163207.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.