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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,014 players on 11,706 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

PrivatSSS

EU 37.27.227.189:28000 checked 13m ago

monthly wipes moddedoxide
Release date
Next release
In five minutes (00:35 UTC)
Source
Live server queries
Server address
37.27.227.189:28000
First recorded
21 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#7,334

top 33% · #2019 in EU

Last wipe

17d ago

monthly schedule

Next wipe

6d 18h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #7,334 of all ranked servers, the top 33%, and #2019 in EU, on player hours over the last seven days.
  • Its current map went up 17d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on PrivatSSS

Players now and over time, UTC

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

0246801:0010:0020:0005:0014:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 33% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of PrivatSSS

3700 · seed 1754161691

Map of PrivatSSS

Table 2: The world

As the server publishes it

MapProcedural Map
Size3700
Seed1754161691
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of PrivatSSS

What the server publishes and what was recorded

Address37.27.227.189:28000
RegionEU
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe12 Oct 2026, 10:23 UTC
Hostname–
First seen21 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average9 / 100
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average4 / 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average4 / 40
[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 3 on average1 / 35
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 118 on average64 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average1 / 100

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for PrivatSSS: what is it?

An estimate from the force wipe gives the next wipe of PrivatSSS. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 17 days 14 hours ago. A monthly wipe schedule is published in its tags.

About the server

What does the record show for the uptime and current status of PrivatSSS?

This release records PrivatSSS as online. The uptime it reports puts the last restart at about 5 days 14 hours ago. 143 of 168 hours on across the last 7 full days gives an uptime of 85%. The first sighting of it by Rust Census was on 21 October 2026.

What does the performance record of PrivatSSS show?

Average server fps over the last 48 hours was 5, with a low of 5. The world carried up to 85,005 entities, including buildings, deployables and all else. Memory use reached 2,944 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for PrivatSSS?

In Europe PrivatSSS lists itself, with its EU tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 37.27.227.189:28000 is its address.

What version of Rust has been recorded on PrivatSSS?

This release lists PrivatSSS on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for PrivatSSS?

The present count is 0 players on PrivatSSS, out of 50 slots. Averaged over seven days: 0 players, with a peak of 1.

How does PrivatSSS compare with other servers in the rankings?

This release ranks PrivatSSS at #7,334 for seven-day player hours, #2,019 in Europe, inside the top 33% of ranked servers.

Tag details

On Rust Census, which lists and filters carry PrivatSSS?

These Rust Census lists include PrivatSSS: EU Rust servers: the regional count, Modded Rust servers, counted and Rust build servers: listed. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on PrivatSSS carry?

Read by the game's server browser, PrivatSSS publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^k (Build server): Practise building and design your bases here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): The server browser files this server under Europe. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on PrivatSSS?

The procedural map on PrivatSSS is generated by the game, measures 3,700 and carries seed 1754161691. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for PrivatSSS?

The name of PrivatSSS carries no gather rate. The group cap stands at 8 players, the default for the game. It runs build & creative, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join PrivatSSS?

You can open the console in Rust with F1 and enter client.connect 37.27.227.189:28000; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^m,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Gameplay

^kBuild server Practise building and design your bases here.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

EUEurope The server browser files this server under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.