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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 55,597 players on 11,686 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Waterworld

EU 37.26.136.61:28115 checked 8m ago

biweekly wipes vanillamoddedcarbon
Release date
Next release
In five minutes (10:05 UTC)
Source
Live server queries
Server address
37.26.136.61:28115
First recorded
19 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 1

Rank

#12,929

top 58% · #2431 in EU

Last wipe

7d ago

biweekly schedule

Next wipe

8d 8h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #12,929 of all ranked servers, the top 58%, and #2431 in EU, on player hours over the last seven days.
  • Its current map went up 7d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Waterworld

Players now and over time, UTC

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608011:0020:0005:0014:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

Usual gap

7.7 days

between real wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 2

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
8d 8hThu 5 Nov, 19:00 UTCForce wipe FW
13d 23hWed 11 Nov, 09:12 UTCOwn schedule
27d 23hWed 25 Nov, 09:12 UTCOwn schedule
36d 8hThu 3 Dec, 19:00 UTCForce wipe FW
41d 23hWed 9 Dec, 09:12 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:12 UTC56m ago – – running 0
Tue 20 Oct, 16:19 UTC7d ago 1 – – 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Waterworld

2500 · seed 1337

Map of Waterworld

Table 3: The world

As the server publishes it

MapMoldova_X1000
Size2500
Seed1337

8. Server characteristics

Table 4: Characteristics of Waterworld

What the server publishes and what was recorded

Address37.26.136.61:28115
RegionEU
Max players100
Group limit8, the default
Wipe schedulebiweekly
Last wipe20 Oct 2026, 16:19 UTC
Hostname–
First seen19 Oct 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average7 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on average5 / 200
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)EU · groups of 16+ · biweekly · 4 on average3 / 50
РЕЛАКС #2 Х2|Для новичков| No LimitEU · groups of 10+ · biweekly · 3 on average3 / 200
#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RUEU · groups of 10+ · biweekly · 3 on average1 / 300
[EU][UK][HUN] Rust Hungary PVE/PVP OFFICIALEU · groups of 8+ · biweekly · 2 on average1 / 50

10. Quick answers

From the figures on this page.

Wipe schedule

When does Waterworld wipe, and how often?

Too few wipes of Waterworld are recorded to confirm its schedule, so its tag is followed by the prediction. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 7 days 17 hours have passed since this world was made. Every two weeks, according to the schedule published in its tags, a wipe occurs.

How is wipe day run on Waterworld?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 2.

Server details

What does the record show for the uptime and current status of Waterworld?

This release records Waterworld as online. About 6 days 21 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 19 October 2026.

How well does Waterworld perform?

Over the last 48 hours, server fps averaged 57; the lowest reading was 46. Buildings, deployables and everything else in the world took the entity count to 49,554. Up to 3,163 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Waterworld run from?

With its EU tag, Waterworld lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 37.26.136.61:28115 is its address.

On which Rust version does Waterworld operate?

The version in use on Waterworld is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Waterworld?

At counting time Waterworld recorded 0 players across 100 slots. Averaged over seven days: 0 players, with a peak of 1.

What position does Waterworld hold in the server rankings?

This release ranks Waterworld at #12,929 for seven-day player hours, #2,431 in Europe, inside the top 58% of ranked servers.

Tag details

Which Rust Census filters and lists cover Waterworld?

These Rust Census lists include Waterworld: EU Rust servers: the regional count and Modded Rust servers, counted. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings do the tags on Waterworld carry?

gmvanilla (Game mode): Survival play in the vanilla format; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^b (Biweekly): This server wipes on a two-week cycle; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; EU (Europe): In the server browser it appears under Europe are the tags Waterworld publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for Waterworld?

Waterworld runs a procedural map of size 2,500 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Moldova_X1000.

What settings and rules have been listed for Waterworld?

The name of Waterworld carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join Waterworld?

Enter client.connect 37.26.136.61:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanillaGame mode Survival play in the vanilla format.
mp100Max players Slots: 100.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly This server wipes on a two-week cycle.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Region

EUEurope In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.