Statistical profileOffline
TEST_X1000
37.26.136.61:28035 checked 26d ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#16,330
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #16,330 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on TEST_X1000
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.9 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:29 UTC26d ago | 0 | – | running | 0 |
| Fri 18 Sep, 09:20 UTC39d ago | 1 | held half | 13.3 days | 0 |
| Thu 17 Sep, 19:07 UTC40d ago | 1 | – | 0.6 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of TEST_X1000
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TEST_X1000
What the server publishes and what was recorded
| Address | 37.26.136.61:28035 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 16:29 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| AFTER WORK | x1000 | groups of 8+ · 1000x · weekly · 5 on average | 4 / 50 |
| PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] | groups of 36+ · 1000x · 4 on average | 3 / 250 |
| The Darkest Valley | 1000X | BI-WEEKLY| NO VIP | RAIDABLE BASES | groups of 8+ · 1000x · 2 on average | 2 / 50 |
| [US] World War Rust | X1000 | Loot++ | Monthly Wipe | NA · groups of 8+ · 1000x · monthly · 2 on average | 2 / 100 |
| Demonic Rust |№2|X1000|PVP|TP|DRONES|FPS+ | groups of 50+ · 1000x · 2 on average | 0 / 90 |
| [DE] Battlearena x1000 #Kit #Zombies and more ... | groups of 8+ · 1000x · 1 on average | 0 / 16 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on TEST_X1000?
Wipes on TEST_X1000 fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 26 days 5 hours ago.
How is wipe day run on TEST_X1000?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
What does the record show for the uptime and current status of TEST_X1000?
The latest count records TEST_X1000 as offline, last seen 26 days 5 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 13 September 2026.
Which location does TEST_X1000 run from?
A region is not published by TEST_X1000. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 37.26.136.61:28035 it is addressed.
On which Rust version does TEST_X1000 operate?
This release lists TEST_X1000 on Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for TEST_X1000?
TEST_X1000 is offline at present; its last recording was 26 days 5 hours ago.
What position does TEST_X1000 hold in the server rankings?
The rank for TEST_X1000 is #16,330 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Where does TEST_X1000 appear among the Rust Census lists and filters?
These Rust Census lists include TEST_X1000: Rust servers with a rate above 10x and Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: More than 10x.
Which meanings do the tags on TEST_X1000 carry?
These are the tags TEST_X1000 publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Build 165217 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for TEST_X1000?
The game generates the procedural map on TEST_X1000.
How is TEST_X1000 configured, and what rules does it keep?
A gather rate of 1000x is recorded for TEST_X1000 in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join TEST_X1000?
You can open the console in Rust with F1 and enter client.connect 37.26.136.61:28035; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build Build 165217 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.