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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,155 players on 11,637 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RedLava.World | Rust

EU 37.221.93.134:29015 checked 10m ago

vanilla
Release date
Next release
In five minutes (04:45 UTC)
Source
Live server queries
Server address
37.221.93.134:29015
First recorded
4 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#9,189

top 41% · #2201 in EU

Last wipe

6d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,189 of all ranked servers, the top 41%, and #2201 in EU, on player hours over the last seven days.
  • Its current map went up 6d ago.

2. Players

Figure 1: Players on RedLava.World | Rust

Players now and over time, UTC

AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608005:0014:0023:0008:0017:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

2.4 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC6d ago 1 – running 0
Tue 20 Oct, 22:26 UTC8d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC20d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC24d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC24d ago 1 – 0.5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RedLava.World | Rust

4000 · seed 1337

Map of RedLava.World | Rust

Table 2: The world

As the server publishes it

MapCustom Map
Size4000
Seed1337

8. Server characteristics

Table 3: Characteristics of RedLava.World | Rust

What the server publishes and what was recorded

Address37.221.93.134:29015
RegionEU
Max players50
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 10:42 UTC
Hostname–
First seen4 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average142 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average124 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average16 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average36 / 200

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for RedLava.World | Rust: what is it?

No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 6 days 18 hours have passed since this world was made.

On RedLava.World | Rust, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 20 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Server record

Is RedLava.World | Rust up, and how well has it held up?

At the latest check, RedLava.World | Rust was online. About 3 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 4 October 2026.

Does RedLava.World | Rust hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 37 server fps and a minimum of 19. The world carried up to 109,657 entities, including buildings, deployables and all else. Up to 2,645 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does RedLava.World | Rust run from?

In Europe RedLava.World | Rust lists itself, with its EU tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 37.221.93.134:29015 it is addressed.

Which Rust version is RedLava.World | Rust running?

Rust network protocol 2635 and build 168909 on Linux is the version RedLava.World | Rust runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on RedLava.World | Rust?

RedLava.World | Rust stands at 0 players from 50 slots in this release. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 07:00 UTC: 1 players.

How does RedLava.World | Rust compare with other servers in the rankings?

On player hours over the last seven days RedLava.World | Rust stands at #9,189, #2,201 in Europe, in the top 41% of ranked servers.

Tag details

Which Rust Census filters and lists cover RedLava.World | Rust?

Included in these Rust Census lists is RedLava.World | Rust: EU Rust servers: the regional count, Community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

The tags on RedLava.World | Rust: what do they indicate?

These are the tags RedLava.World | Rust publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; EU (Europe): The server browser files this server under Europe. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for RedLava.World | Rust?

Size 4,000 and seed 1337: that is the procedural map on RedLava.World | Rust, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.

What settings and rules have been listed for RedLava.World | Rust?

No gather rate is recorded for RedLava.World | Rust in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join RedLava.World | Rust?

Enter client.connect 37.221.93.134:29015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://rust.redlava.world/rust.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanillaGame mode This is vanilla survival.
mp50Max players Slots: 50.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Region

EUEurope The server browser files this server under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.