Statistical profileOffline
[EU] SINMAS DEV SERVER
37.187.132.91:28115 checked 11d ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#15,280
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it.
- It ranks #15,280 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on [EU] SINMAS DEV SERVER
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW27d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC28d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC31d ago | 8 | – | 3.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [EU] SINMAS DEV SERVER
What the server publishes and what was recorded
| Address | 37.187.132.91:28115 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 17:51 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 185 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 94 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 231 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348 / 350 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for [EU] SINMAS DEV SERVER: what is it?
[EU] SINMAS DEV SERVER wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 23 hours.
What should you expect on wipe day at [EU] SINMAS DEV SERVER?
Recent wipes drew an average peak of 3 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
How reliable is [EU] SINMAS DEV SERVER, and is it online now?
The latest count records [EU] SINMAS DEV SERVER as offline, last seen 11 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 13 September 2026.
Which location does [EU] SINMAS DEV SERVER run from?
Pointing to Europe is [EU] SINMAS DEV SERVER's name, though no region tag is published. Rust Census does not look up where the machine stands; it shows where a server says it is. At 37.187.132.91:28115 it is addressed.
On which Rust version does [EU] SINMAS DEV SERVER operate?
Rust network protocol 2634 and build 167781 on Linux is the version [EU] SINMAS DEV SERVER runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on [EU] SINMAS DEV SERVER?
At this release [EU] SINMAS DEV SERVER is offline, having last been seen 11 days 20 hours ago.
How does [EU] SINMAS DEV SERVER compare with other servers in the rankings?
For seven-day player hours, [EU] SINMAS DEV SERVER is ranked #15,280, placing it in the top 70% of all ranked servers.
Lists and tags
Where does [EU] SINMAS DEV SERVER appear among the Rust Census lists and filters?
Included in these Rust Census lists is [EU] SINMAS DEV SERVER: EU Rust servers: the regional count and Modded Rust servers, counted. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on [EU] SINMAS DEV SERVER: what do they indicate?
gmvanilla (Game mode): Survival play in the vanilla format; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server are the tags [EU] SINMAS DEV SERVER publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER runs a procedural map of size 3,400 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
How is [EU] SINMAS DEV SERVER configured, and what rules does it keep?
No gather rate is given in the name of [EU] SINMAS DEV SERVER. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join [EU] SINMAS DEV SERVER?
You can open the console in Rust with F1 and enter client.connect 37.187.132.91:28115; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://sinmas.eu.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp0 | Max players 0 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.