Statistical profileOffline
sliv staging
37.153.36.135:28015 checked 5d ago
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1. Main points
Players now
0/ 15
0% full
7-day average
0
peak 1
Rank
#14,544
top 65%
Last wipe
28d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 15 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,544 of all ranked servers, the top 65%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on sliv staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 08:14 UTC28d ago | 1 | – | running | 1 |
| Fri 25 Sep, 07:33 UTC33d ago | 1 | held half | 5 days | 1 |
| Thu 24 Sep, 18:08 UTC34d ago | 1 | – | 0.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of sliv staging
What the server publishes and what was recorded
| Address | 37.153.36.135:28015 |
|---|---|
| Region | – |
| Max players | 15 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 30 Sep 2026, 08:14 UTC |
| Hostname | – |
| First seen | 22 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 187 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 118 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 19 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 12 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 19 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 26 / 225 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on sliv staging?
sliv staging wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 28 days 17 hours have passed since this world was made.
What should you expect on wipe day at sliv staging?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
Server record
Is sliv staging up, and how well has it held up?
sliv staging is offline at the time of this release; it was last seen 5 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up 1 of them, or 1%. The first sighting of it by Rust Census was on 22 September 2026.
In which location is sliv staging based?
No region is given by sliv staging. Rust Census does not look up where the machine stands; it shows where a server says it is. At 37.153.36.135:28015 it is addressed.
What version of Rust has been recorded on sliv staging?
The version in use on sliv staging is Rust network protocol 2635 and build 168330 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on sliv staging?
The last count for sliv staging was 5 days 15 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1.
What position does sliv staging hold in the server rankings?
The rank for sliv staging is #14,544 on seven-day player hours, in the top 65% of ranked servers.
Tag details
Which Rust Census filters and lists cover sliv staging?
Included in these Rust Census lists is sliv staging: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on sliv staging: what do they indicate?
Read by the game's server browser, sliv staging publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168330 (Build): Build 168330 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for sliv staging?
Size 3,250 and seed 1: that is the procedural map on sliv staging, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for sliv staging?
The name of sliv staging carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to sliv staging?
Enter client.connect 37.153.36.135:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp15,ptrak,$r?,v2635,gmrust,cs168330,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp15 | Max players The server holds 15 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168330 | Build Build 168330 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.