Statistical profileOffline
RED PLANET TEST (local)
37.142.154.193:28015 checked 8d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,383
top 70%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,383 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on RED PLANET TEST (local)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.4 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 09:54 UTC9d ago | 0 | – | running | 0 |
| Mon 19 Oct, 21:29 UTC9d ago | 0 | – | 0.5 days | 0 |
| Mon 19 Oct, 15:03 UTC9d ago | 1 | – | 0.3 days | 0 |
| Mon 19 Oct, 04:29 UTC10d ago | 1 | – | 0.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RED PLANET TEST (local)
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RED PLANET TEST (local)
What the server publishes and what was recorded
| Address | 37.142.154.193:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | trio |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 21:29 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustSpain.com | EU Trio Mondays | EU · trio · weekly · 65 on average | 71 / 200 |
| QS『可乐』10.28/5倍/养老/三人/萌新礼包 | EA · trio · weekly · 22 on average | 1 / 100 |
| GORILA.RU Random Item Jump (Random Item) | trio · weekly · 19 on average | 23 / 200 |
| 404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 | EU · trio · monthly · 16 on average | 29 / 550 |
| 404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 | EU · trio · monthly · 15 on average | 1 / 550 |
| 404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10 | EU · trio · monthly · 11 on average | 14 / 550 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on RED PLANET TEST (local)?
RED PLANET TEST (local) wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 9 days 14 hours ago.
What should you expect on wipe day at RED PLANET TEST (local)?
The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
About the server
Is RED PLANET TEST (local) up, and how well has it held up?
The latest count records RED PLANET TEST (local) as offline, last seen 8 days 16 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 18 October 2026.
What location has been recorded for RED PLANET TEST (local)?
A region is not published by RED PLANET TEST (local). Rust Census does not look up where the machine stands; it shows where a server says it is. 37.142.154.193:28015 is its address.
On which Rust version does RED PLANET TEST (local) operate?
The version in use on RED PLANET TEST (local) is Rust network protocol 2634 and build 167781 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for RED PLANET TEST (local)?
The last count for RED PLANET TEST (local) was 8 days 16 hours ago; it is offline at present.
In the rankings of Rust servers, where is RED PLANET TEST (local) placed?
The rank for RED PLANET TEST (local) is #15,383 on seven-day player hours, in the top 70% of ranked servers. Within trio servers this release ranks it #526.
Tags, lists
On Rust Census, which lists and filters carry RED PLANET TEST (local)?
The Rust Census lists that RED PLANET TEST (local) fits are: Modded Rust servers, counted and Trio servers, group limit three. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks.
The tags on RED PLANET TEST (local): what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts3 (Group limit): No team may hold more than 3; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags RED PLANET TEST (local) publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
How is RED PLANET TEST (local) configured, and what rules does it keep?
No gather rate is given in the name of RED PLANET TEST (local). 3 players is the cap for a group (trio). It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to RED PLANET TEST (local)?
Enter client.connect 37.142.154.193:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts3,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts3 | Group limit No team may hold more than 3. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.