Statistical profileOffline
RED PLANET TEST (local)
37.142.149.217:28015 checked 21h ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#8,112
top 36%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #8,112 of all ranked servers, the top 36%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on RED PLANET TEST (local)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 36% of all ranked servers, and #421 of the trio servers (top 67%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.3 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 07:56 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 22:28 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 15:37 UTC2d ago | 1 | – | 0.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RED PLANET TEST (local)
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RED PLANET TEST (local)
What the server publishes and what was recorded
| Address | 37.142.149.217:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | trio |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 07:56 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustSpain.com | EU Trio Mondays | EU · trio · weekly · 59 on average | 184 / 200 |
| QS『可乐』10.28/5倍/养老/三人/萌新礼包 | EA · trio · weekly · 22 on average | 28 / 100 |
| GORILA.RU Random Item Jump (Random Item) | trio · weekly · 19 on average | 23 / 200 |
| 404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 | EU · trio · monthly · 15 on average | 8 / 550 |
| 404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 | EU · trio · monthly · 15 on average | 9 / 550 |
| 404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 | EU · trio · monthly · 14 on average | 68 / 550 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for RED PLANET TEST (local): what is it?
RED PLANET TEST (local) wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 34 hours have passed since this world was made.
On RED PLANET TEST (local), what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.
About the server
How reliable is RED PLANET TEST (local), and is it online now?
Last seen 21 hours ago, RED PLANET TEST (local) is offline in this release. 21 of 24 hours on over the last 1 full day gives an uptime of 88%. The first sighting of it by Rust Census was on 26 October 2026.
Which location does RED PLANET TEST (local) run from?
No region is published by RED PLANET TEST (local). Rust Census does not look up where the machine stands; it shows where a server says it is. At 37.142.149.217:28015 it is addressed.
On which Rust version does RED PLANET TEST (local) operate?
The version in use on RED PLANET TEST (local) is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does RED PLANET TEST (local) carry?
The last count for RED PLANET TEST (local) was 21 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 1 players.
How does RED PLANET TEST (local) compare with other servers in the rankings?
The rank for RED PLANET TEST (local) is #8,112 on seven-day player hours, in the top 36% of ranked servers. Within trio servers this release ranks it #421.
Tags, lists
Which Rust Census filters and lists cover RED PLANET TEST (local)?
Included in these Rust Census lists is RED PLANET TEST (local): Modded Rust servers, counted and Trio servers, group limit three. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 3 days.
What is meant by each tag shown on RED PLANET TEST (local)?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts3 (Group limit): No team may hold more than 3; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags RED PLANET TEST (local) publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
How is RED PLANET TEST (local) configured, and what rules does it keep?
No gather rate is given in the name of RED PLANET TEST (local). A limit of 3 players applies to groups (trio). It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to RED PLANET TEST (local)?
You can open the console in Rust with F1 and enter client.connect 37.142.149.217:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts3 | Group limit No team may hold more than 3. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.