Statistical profileOffline
Good Neighbors Bad Neighbors
37.114.56.37:27031 checked 19d ago
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1. Main points
Players now
0/ 80
0% full
7-day average
0
peak –
Rank
#15,846
top 72%
Last wipe
28d ago
no schedule published
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 80 slots.
- It ranks #15,846 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Good Neighbors Bad Neighbors
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 23h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 23h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:09 UTC FW28d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Good Neighbors Bad Neighbors
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of Good Neighbors Bad Neighbors
What the server publishes and what was recorded
| Address | 37.114.56.37:27031 |
|---|---|
| Region | – |
| Max players | 80 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:09 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 510 on average | 310 / 325 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 379 / 425 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 968 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 47 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 987 / 1000 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 782 / 800 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Good Neighbors Bad Neighbors?
A monthly force wipe is the sole occasion on which Good Neighbors Bad Neighbors wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 28 days 1 hours ago.
What should you expect on wipe day at Good Neighbors Bad Neighbors?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
Server record
What does the record show for the uptime and current status of Good Neighbors Bad Neighbors?
Last seen 19 days 6 hours ago, Good Neighbors Bad Neighbors is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 13 September 2026.
What location has been recorded for Good Neighbors Bad Neighbors?
No region is given by Good Neighbors Bad Neighbors. Rust Census does not look up where the machine stands; it shows where a server says it is. At 37.114.56.37:27031 it is addressed.
What version of Rust has been recorded on Good Neighbors Bad Neighbors?
This release lists Good Neighbors Bad Neighbors on Rust network protocol 2634 and build 167398, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Good Neighbors Bad Neighbors?
The last count for Good Neighbors Bad Neighbors was 19 days 6 hours ago; it is offline at present.
How does Good Neighbors Bad Neighbors compare with other servers in the rankings?
The rank for Good Neighbors Bad Neighbors is #15,846 on seven-day player hours, in the top 72% of ranked servers.
Lists and tags
Where does Good Neighbors Bad Neighbors appear among the Rust Census lists and filters?
Included in these Rust Census lists is Good Neighbors Bad Neighbors: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Good Neighbors Bad Neighbors carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp80 (Max players): The server holds 80 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags Good Neighbors Bad Neighbors publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on Good Neighbors Bad Neighbors?
Good Neighbors Bad Neighbors runs a procedural map, which the game generates.
On Good Neighbors Bad Neighbors, what rules and settings are in force?
No gather rate is recorded for Good Neighbors Bad Neighbors in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join Good Neighbors Bad Neighbors?
Enter client.connect 37.114.56.37:27031 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp80,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp80 | Max players The server holds 80 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167398 | Build The server runs game build 167398. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.