Statistical profileOffline
dc-mutsu Rust Staging
36.13.136.190:28115 checked 22h ago
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1. Main points
Players now
1/ 2
50% full
7-day average
1
peak 1
Rank
#5,564
top 25%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #5,564 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on dc-mutsu Rust Staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
21.7 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 12:59 UTC12d ago | 1 | – | running | 1 |
| Thu 24 Sep, 20:52 UTC34d ago | 1 | held half | 21.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of dc-mutsu Rust Staging
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of dc-mutsu Rust Staging
What the server publishes and what was recorded
| Address | 36.13.136.190:28115 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 12:59 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 401 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 338 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 36 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 46 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 150 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does dc-mutsu Rust Staging wipe, and how often?
Too few wipes of dc-mutsu Rust Staging are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 12 days 21 hours.
How is wipe day run on dc-mutsu Rust Staging?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 1 hours after it began. Half that peak was held until the next wipe in 100% of its recent wipes.
Server record
Is dc-mutsu Rust Staging up, and how well has it held up?
Last seen 22 hours ago, dc-mutsu Rust Staging is offline in this release. Of the 168 hours in the last 7 full days, it was up 35 of them, or 21%. It was first seen by Rust Census on 13 September 2026.
What location has been recorded for dc-mutsu Rust Staging?
No region is given by dc-mutsu Rust Staging. Rust Census does not look up where the machine stands; it shows where a server says it is. 36.13.136.190:28115 is its address.
Which Rust version is dc-mutsu Rust Staging running?
The version in use on dc-mutsu Rust Staging is Rust network protocol 2635 and build 168255 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does dc-mutsu Rust Staging carry?
dc-mutsu Rust Staging is offline at present; its last recording was 22 hours ago. This release records a seven-day average of 1 players and a peak of 1. Over the past 48 hours the highest average fell at 12:00 UTC: 1 players.
What position does dc-mutsu Rust Staging hold in the server rankings?
For seven-day player hours, dc-mutsu Rust Staging is ranked #5,564, placing it in the top 25% of all ranked servers.
Tag details
Which Rust Census filters and lists cover dc-mutsu Rust Staging?
Included in these Rust Census lists is dc-mutsu Rust Staging: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on dc-mutsu Rust Staging: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168255 (Build): Game build: 168255; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags dc-mutsu Rust Staging publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for dc-mutsu Rust Staging?
dc-mutsu Rust Staging runs a procedural map, which the game generates.
How is dc-mutsu Rust Staging configured, and what rules does it keep?
No gather rate is given in the name of dc-mutsu Rust Staging. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join dc-mutsu Rust Staging?
Enter client.connect 36.13.136.190:28115 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,gmrust,cs168255,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp2 | Max players The server holds 2 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168255 | Build Game build: 168255. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.