Statistical profileOffline
ServerName
31.76.97.1:28015 checked 3d ago
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1. Main points
Players now
0/ 5
0% full
7-day average
1
peak 1
Rank
#8,641
top 39%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #8,641 of all ranked servers, the top 39%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on ServerName
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
19.3 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:36 UTC3d ago | 1 | – | running | 1 |
| Mon 5 Oct, 07:29 UTC22d ago | 1 | held half | 19.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ServerName
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of ServerName
What the server publishes and what was recorded
| Address | 31.76.97.1:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 13:36 UTC |
| Hostname | – |
| First seen | 5 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 515 on average | 500 / 625 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 338 on average | 30 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 335 on average | 50 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 257 / 325 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 98 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 262 on average | 110 / 150 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for ServerName: what is it?
The rhythm of ServerName's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 3 days 9 hours have passed since this world was made.
How is wipe day run on ServerName?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server details
What does the record show for the uptime and current status of ServerName?
Last seen 3 days 2 hours ago, ServerName is offline in this release. Of the 168 hours in the last 7 full days, it was up 9 of them, or 5%. It was first seen by Rust Census on 5 October 2026.
In which location is ServerName based?
A region is not published by ServerName. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 31.76.97.1:28015 is its address.
On which Rust version does ServerName operate?
The version in use on ServerName is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on ServerName?
At this release ServerName is offline, having last been seen 3 days 2 hours ago. This release records a seven-day average of 1 players and a peak of 1.
In the rankings of Rust servers, where is ServerName placed?
The rank for ServerName is #8,641 on seven-day player hours, in the top 39% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry ServerName?
These Rust Census lists include ServerName: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on ServerName?
gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code are the tags ServerName publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on ServerName?
ServerName runs a procedural map, which the game generates.
On ServerName, what rules and settings are in force?
No gather rate is recorded for ServerName in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join ServerName?
Enter client.connect 31.76.97.1:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players Slots: 5. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.