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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,429 players on 11,767 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Kavkaz Testing

31.76.51.111:28015 checked 40d ago

Release date
Next release
In five minutes (18:06 UTC)
Source
Live server queries
Server address
31.76.51.111:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,478

top 70%

Last wipe

53d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,478 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 53d ago.

2. Players

Figure 1: Players on Kavkaz Testing

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Kavkaz Testing

1200 · seed 12345

Map of Kavkaz Testing

Table 2: The world

As the server publishes it

MapProcedural Map
Size1200
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Kavkaz Testing

What the server publishes and what was recorded

Address31.76.51.111:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe5 Sep 2026, 15:17 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average416 / 500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average277 / 300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average42 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average35 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average75 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average94 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

When does Kavkaz Testing wipe, and how often?

The rhythm of Kavkaz Testing's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 53 days 7 hours.

Server details

Is Kavkaz Testing up, and how well has it held up?

The latest count records Kavkaz Testing as offline, last seen 40 days 4 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 13 September 2026.

In which location is Kavkaz Testing based?

A region is not published by Kavkaz Testing. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 31.76.51.111:28015 it is addressed.

On which Rust version does Kavkaz Testing operate?

The version in use on Kavkaz Testing is Rust network protocol 2633 and build 163207 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Kavkaz Testing carry?

At this release Kavkaz Testing is offline, having last been seen 40 days 4 hours ago.

How does Kavkaz Testing compare with other servers in the rankings?

The rank for Kavkaz Testing is #15,478 on seven-day player hours, in the top 70% of ranked servers.

Lists and tags

Where does Kavkaz Testing appear among the Rust Census lists and filters?

Included in these Rust Census lists is Kavkaz Testing: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Kavkaz Testing?

Read by the game's server browser, Kavkaz Testing publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): The server runs game build 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Kavkaz Testing?

Kavkaz Testing runs a procedural map of size 1,200 with seed 12345, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On Kavkaz Testing, what rules and settings are in force?

No gather rate is recorded for Kavkaz Testing in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

What steps are needed to join Kavkaz Testing?

Enter client.connect 31.76.51.111:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmvanilla,cs163207,ts8

Game

gmvanillaGame mode This is vanilla survival.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Your game must run protocol 2633 to join.
cs163207Build The server runs game build 163207.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.