Statistical profileOnline
DutchRust Staging Test Server
31.70.90.35:28015 checked 9m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#13,802
top 62%
Last wipe
18h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,802 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 18h ago.
2. Players
Figure 1: Players on DutchRust Staging Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
8.1 days
between real wipes
On rhythm
67%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 18:40 UTC18h ago | – | – | running | 0 |
| Tue 20 Oct, 13:29 UTC7d ago | 0 | – | 7.2 days | 0 |
| Thu 24 Sep, 18:26 UTC33d ago | 1 | halved by day 1 | 25.8 days | 0 |
| Wed 16 Sep, 15:12 UTC41d ago | 1 | halved by day 1 | 8.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of DutchRust Staging Test Server
4500 · seed 1216243222
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1216243222 |
8. Server characteristics
Table 3: Characteristics of DutchRust Staging Test Server
What the server publishes and what was recorded
| Address | 31.70.90.35:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 18:40 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 673 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 433 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 40 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 54 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 230 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 127 / 175 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on DutchRust Staging Test Server?
DutchRust Staging Test Server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 18 hours.
On DutchRust Staging Test Server, what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 1 in those cases where it did not hold.
Server details
Is DutchRust Staging Test Server up, and how well has it held up?
This release records DutchRust Staging Test Server as online. By its own reported uptime, it restarted about 2 hours ago. 166 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
How well does DutchRust Staging Test Server perform?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. The world carried up to 118,000 entities, including buildings, deployables and all else. The peak memory use recorded was 1,900 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does DutchRust Staging Test Server run from?
No region is published by DutchRust Staging Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 31.70.90.35:28015 is its address.
Which Rust version is DutchRust Staging Test Server running?
Rust network protocol 2635 and build 169483 on Linux is the version DutchRust Staging Test Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does DutchRust Staging Test Server carry?
DutchRust Staging Test Server stands at 0 players from 10 slots in this release. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 0 players.
How does DutchRust Staging Test Server compare with other servers in the rankings?
For seven-day player hours, DutchRust Staging Test Server is ranked #13,802, placing it in the top 62% of all ranked servers.
Tag details
Which Rust Census filters and lists cover DutchRust Staging Test Server?
Included in these Rust Census lists is DutchRust Staging Test Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
The tags on DutchRust Staging Test Server: what do they indicate?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs169483 (Build): Game build: 169483; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags DutchRust Staging Test Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on DutchRust Staging Test Server?
Size 4,500 and seed 1216243222: that is the procedural map on DutchRust Staging Test Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is DutchRust Staging Test Server configured, and what rules does it keep?
No gather rate is recorded for DutchRust Staging Test Server in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join DutchRust Staging Test Server?
You can open the console in Rust with F1 and enter client.connect 31.70.90.35:28015; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://dutchrustserver.nl.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs169483,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs169483 | Build Game build: 169483. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
