Statistical profileOffline
AdaptLab
31.58.219.14:28015 checked 16d ago
Connect to this server
1. Main points
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,443
top 71%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
- It ranks #15,443 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on AdaptLab
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of AdaptLab
What the server publishes and what was recorded
| Address | 31.58.219.14:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 21:41 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 341 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 449 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 974 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 48 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 992 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 52 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
When does AdaptLab wipe, and how often?
The rhythm of AdaptLab's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 16 days 20 hours.
About the server
Is AdaptLab up, and how well has it held up?
AdaptLab is offline at the time of this release; it was last seen 16 days 20 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 12 October 2026.
Which location does AdaptLab run from?
No region is published by AdaptLab. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 31.58.219.14:28015 it is addressed.
On which Rust version does AdaptLab operate?
This release lists AdaptLab on Rust network protocol 2634 and build 167584, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for AdaptLab?
The last count for AdaptLab was 16 days 20 hours ago; it is offline at present.
What position does AdaptLab hold in the server rankings?
The rank for AdaptLab is #15,443 on seven-day player hours, in the top 71% of ranked servers.
Tags, lists
Where does AdaptLab appear among the Rust Census lists and filters?
These Rust Census lists include AdaptLab: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on AdaptLab: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167584 (Build): Build 167584 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags AdaptLab publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for AdaptLab?
Size 1,000 and seed 12345: that is the procedural map on AdaptLab, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On AdaptLab, what rules and settings are in force?
No gather rate is recorded for AdaptLab in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to AdaptLab?
Enter client.connect 31.58.219.14:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players 2 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167584 | Build Build 167584 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.