Statistical profileOffline
Rustochill
31.58.178.96:28015 checked 25d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#14,472
top 63%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #14,472 of all ranked servers, the top 63%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Rustochill
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rustochill
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rustochill
What the server publishes and what was recorded
| Address | 31.58.178.96:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:20 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 547 on average | 630 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 517 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 303 on average | 60 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 303 on average | 41 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 268 on average | 152 / 225 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 261 on average | 249 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Rustochill: what is it?
The rhythm of Rustochill's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 26 days 21 hours have passed since this world was made.
About the server
Is Rustochill up, and how well has it held up?
The latest count records Rustochill as offline, last seen 25 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 2 October 2026.
Which location does Rustochill run from?
No region is published by Rustochill. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 31.58.178.96:28015 it is addressed.
On which Rust version does Rustochill operate?
This release lists Rustochill on Rust network protocol 2634 and build 166494, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Rustochill?
Rustochill is offline at present; its last recording was 25 days 23 hours ago.
In the rankings of Rust servers, where is Rustochill placed?
The rank for Rustochill is #14,472 on seven-day player hours, in the top 63% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Rustochill?
These Rust Census lists include Rustochill: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Rustochill: what do they indicate?
Read by the game's server browser, Rustochill publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Rustochill?
Rustochill runs a procedural map, which the game generates.
On Rustochill, what rules and settings are in force?
The name of Rustochill carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Rustochill?
Enter client.connect 31.58.178.96:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166494 | Build Game build: 166494. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.