Statistical profileOffline
ServerName
31.57.158.254:28015 checked 14d ago
Connect to this server
1. Main points
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,230
top 70%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
- It ranks #15,230 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on ServerName
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
5.8 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 15:00 UTC21d ago | 0 | – | running | 0 |
| Thu 1 Oct, 15:56 UTC27d ago | 1 | – | 6 days | 1 |
| Fri 25 Sep, 23:03 UTC32d ago | 1 | held half | 5.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ServerName
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of ServerName
What the server publishes and what was recorded
| Address | 31.57.158.254:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 15:00 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 548 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 357 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 44 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 37 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 118 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 128 / 300 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for ServerName: what is it?
Wipes on ServerName fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 21 days 6 hours.
How is wipe day run on ServerName?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 2 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server details
How reliable is ServerName, and is it online now?
Last seen 14 days 1 hours ago, ServerName is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 25 September 2026.
Which location does ServerName run from?
A region is not published by ServerName. Rust Census does not look up where the machine stands; it shows where a server says it is. At 31.57.158.254:28015 it is addressed.
What version of Rust has been recorded on ServerName?
This release lists ServerName on Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for ServerName?
At this release ServerName is offline, having last been seen 14 days 1 hours ago.
How does ServerName compare with other servers in the rankings?
For seven-day player hours, ServerName is ranked #15,230, placing it in the top 70% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry ServerName?
The Rust Census lists that ServerName fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on ServerName?
Read by the game's server browser, ServerName publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for ServerName?
The game generates the procedural map on ServerName.
How is ServerName configured, and what rules does it keep?
No gather rate is recorded for ServerName in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to ServerName?
Enter client.connect 31.57.158.254:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players 2 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.