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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 73,690 players on 11,765 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Evil_Test

31.23.230.110:28015 checked 5d ago

monthly wipes moddedoxide
Release date
Next release
In five minutes (18:30 UTC)
Source
Live server queries
Server address
31.23.230.110:28015
First recorded
24 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 100

1% full

7-day average

1

peak 1

Rank

#12,036

top 54%

Last wipe

9d ago

monthly schedule

Next wipe

6d 20h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 1 players on it, 1% of its 100 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #12,036 of all ranked servers, the top 54%, on player hours over the last seven days.
  • Its current map went up 9d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Evil_Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Evil_Test

5250 · seed 1337

Map of Evil_Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size5250
Seed1337
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Evil_Test

What the server publishes and what was recorded

Address31.23.230.110:28015
Region–
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe20 Oct 2026, 22:14 UTC
Hostname–
First seen24 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average21 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average73 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average11 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 78 on average59 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 74 on average109 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 71 on average165 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Evil_Test: what is it?

An estimate from the force wipe gives the next wipe of Evil_Test. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 9 days ago. Its tags carry a monthly wipe schedule.

Server details

What does the record show for the uptime and current status of Evil_Test?

Last seen 5 days 4 hours ago, Evil_Test is offline in this release. 0 of 96 hours on across the last 4 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 24 October 2026.

What location has been recorded for Evil_Test?

A region is not published by Evil_Test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 31.23.230.110:28015 it is addressed.

What version of Rust has been recorded on Evil_Test?

This release lists Evil_Test on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does Evil_Test carry?

Evil_Test is offline at present; its last recording was 5 days 4 hours ago. Averaged over seven days: 1 players, with a peak of 1.

In the rankings of Rust servers, where is Evil_Test placed?

For seven-day player hours, Evil_Test is ranked #12,036, placing it in the top 54% of all ranked servers.

Lists and tags

Where does Evil_Test appear among the Rust Census lists and filters?

These Rust Census lists include Evil_Test: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Which meanings do the tags on Evil_Test carry?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Evil_Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Evil_Test?

Size 5,250 and seed 1337: that is the procedural map on Evil_Test, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Evil_Test, what rules and settings are in force?

No gather rate is recorded for Evil_Test in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to Evil_Test?

Enter client.connect 31.23.230.110:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp100Max players 100 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.