Statistical profileOnline
Moon's Fun House
31.214.196.157:7917 checked 9m ago
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1. Main points
Players now
0/ 55
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
27d ago
no schedule published
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 55 slots.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Moon's Fun House
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 3h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 3h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Moon's Fun House
What the server publishes and what was recorded
| Address | 31.214.196.157:7917 |
|---|---|
| Region | – |
| Max players | 55 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:34 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 503 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 440 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 255 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 61 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 306 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 28 / 250 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Moon's Fun House?
Once a month, and only with the force wipe, does Moon's Fun House wipe. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 27 days 20 hours have passed since this world was made.
What should you expect on wipe day at Moon's Fun House?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server details
Is Moon's Fun House up, and how well has it held up?
At the latest check, Moon's Fun House was online. By its own reported uptime, it restarted about 1 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of Moon's Fun House show?
The figures for the last 48 hours give an average of 83 server fps and a minimum of 58. Buildings, deployables and everything else in the world took the entity count to 92,665. Up to 2,297 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Moon's Fun House run from?
A region is not published by Moon's Fun House. Rust Census does not look up where the machine stands; it shows where a server says it is. At 31.214.196.157:7917 it is addressed.
What version of Rust has been recorded on Moon's Fun House?
This release lists Moon's Fun House on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Moon's Fun House?
At counting time Moon's Fun House recorded 0 players across 55 slots. The seven-day average for this server is 0 players.
What position does Moon's Fun House hold in the server rankings?
The rank for Moon's Fun House is #15,344 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Where does Moon's Fun House appear among the Rust Census lists and filters?
These Rust Census lists include Moon's Fun House: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Moon's Fun House: what do they indicate?
Read by the game's server browser, Moon's Fun House publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp55 (Max players): 55 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Moon's Fun House?
Moon's Fun House runs a procedural map of size 4,000 with seed 6738, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Moon's Fun House configured, and what rules does it keep?
The name of Moon's Fun House carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join Moon's Fun House?
You can open the console in Rust with F1 and enter client.connect 31.214.196.157:7917; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp55,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp55 | Max players 55 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
