Statistical profileOffline
111OdawgsWorld
31.214.143.125:10200 checked 20d ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,863
top 72%
Last wipe
28d ago
no schedule published
Next wipe
6d 20h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,863 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on 111OdawgsWorld
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 20h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 20h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:08 UTC FW28d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of 111OdawgsWorld
What the server publishes and what was recorded
| Address | 31.214.143.125:10200 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:08 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 503 on average | 186 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 239 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 671 / 800 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 37 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 743 / 900 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 245 on average | 604 / 725 |
10. Quick answers
From the figures on this page.
Wipe records
When does 111OdawgsWorld wipe, and how often?
The force wipe is the only wipe 111OdawgsWorld takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 28 days 3 hours ago.
On 111OdawgsWorld, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
Server record
Is 111OdawgsWorld up, and how well has it held up?
111OdawgsWorld is offline at the time of this release; it was last seen 20 days 3 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 13 September 2026.
What location has been recorded for 111OdawgsWorld?
A region is not published by 111OdawgsWorld. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 31.214.143.125:10200 it is addressed.
On which Rust version does 111OdawgsWorld operate?
The version in use on 111OdawgsWorld is Rust network protocol 2634 and build 167231 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on 111OdawgsWorld?
111OdawgsWorld is offline at present; its last recording was 20 days 3 hours ago.
How does 111OdawgsWorld compare with other servers in the rankings?
The rank for 111OdawgsWorld is #15,863 on seven-day player hours, in the top 72% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover 111OdawgsWorld?
These Rust Census lists include 111OdawgsWorld: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on 111OdawgsWorld: what do they indicate?
Read by the game's server browser, 111OdawgsWorld publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167231 (Build): Build 167231 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for 111OdawgsWorld?
111OdawgsWorld runs a procedural map of size 3,500 with seed 6738, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is 111OdawgsWorld configured, and what rules does it keep?
No gather rate is given in the name of 111OdawgsWorld. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join 111OdawgsWorld?
Enter client.connect 31.214.143.125:10200 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs167231,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167231 | Build Build 167231 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
