Statistical profileOffline
Zache Local Build Server
31.111.112.161:28015 checked 13d ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#14,749
top 68%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #14,749 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Zache Local Build Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:35 UTC25d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Zache Local Build Server
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Zache Local Build Server
What the server publishes and what was recorded
| Address | 31.111.112.161:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 17:35 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 48 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 122 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 65 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 5 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 11 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 16 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Zache Local Build Server: what is it?
Too few wipes of Zache Local Build Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 days 11 hours have passed since this world was made.
On Zache Local Build Server, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began.
About the server
What does the record show for the uptime and current status of Zache Local Build Server?
Last seen 13 days 5 hours ago, Zache Local Build Server is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 27 September 2026.
In which location is Zache Local Build Server based?
No region is given by Zache Local Build Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 31.111.112.161:28015 it is addressed.
On which Rust version does Zache Local Build Server operate?
The version in use on Zache Local Build Server is Rust network protocol 2634 and build 166652 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Zache Local Build Server carry?
At this release Zache Local Build Server is offline, having last been seen 13 days 5 hours ago.
In the rankings of Rust servers, where is Zache Local Build Server placed?
The rank for Zache Local Build Server is #14,749 on seven-day player hours, in the top 68% of ranked servers.
Tag details
Where does Zache Local Build Server appear among the Rust Census lists and filters?
These Rust Census lists include Zache Local Build Server: Modded Rust servers, counted and Rust build servers: listed. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Zache Local Build Server carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Build 166652 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Zache Local Build Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What settings and rules have been listed for Zache Local Build Server?
No gather rate is given in the name of Zache Local Build Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join Zache Local Build Server?
Enter client.connect 31.111.112.161:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players The server holds 4 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build Build 166652 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.