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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 30,176 players on 11,635 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

SLT Test Server

24.88.29.245:28015 checked 20d ago

Release date
Next release
In five minutes (06:05 UTC)
Source
Live server queries
Server address
24.88.29.245:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,900

top 72%

Last wipe

24d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,900 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 24d ago.

2. Players

Figure 1: Players on SLT Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep5 Oct8 Oct10 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:35 UTC24d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of SLT Test Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of SLT Test Server

What the server publishes and what was recorded

Address24.88.29.245:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 15:35 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average144 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average133 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average20 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average48 / 200

10. Quick answers

From the figures on this page.

Wipe records

When does SLT Test Server wipe, and how often?

With too few wipes of SLT Test Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 24 days 13 hours have passed since this world was made.

On SLT Test Server, what happens on wipe day?

The average busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked.

Server record

Is SLT Test Server up, and how well has it held up?

SLT Test Server is offline at the time of this release; it was last seen 20 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 13 September 2026.

Which location does SLT Test Server run from?

No region is given by SLT Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 24.88.29.245:28015 is its address.

Which Rust version is SLT Test Server running?

Rust network protocol 2634 and build 167058 on Windows is the version SLT Test Server runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for SLT Test Server?

The last count for SLT Test Server was 20 days 23 hours ago; it is offline at present.

In the rankings of Rust servers, where is SLT Test Server placed?

For seven-day player hours, SLT Test Server is ranked #15,900, placing it in the top 72% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry SLT Test Server?

Included in these Rust Census lists is SLT Test Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on SLT Test Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167058 (Build): The server runs game build 167058; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code are the tags SLT Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for SLT Test Server?

A procedural map runs on SLT Test Server, generated by the game.

On SLT Test Server, what rules and settings are in force?

The name of SLT Test Server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to SLT Test Server?

Enter client.connect 24.88.29.245:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players Slots: 100.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167058Build The server runs game build 167058.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.