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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,066 players on 11,624 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

WHYPrintRust

24.42.149.142:28015 checked 13m ago

Release date
Next release
In five minutes (07:40 UTC)
Source
Live server queries
Server address
24.42.149.142:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak 2

Rank

#11,253

top 51%

Last wipe

26d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 20 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #11,253 of all ranked servers, the top 51%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on WHYPrintRust

Players now and over time, UTC

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

13.5 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctWed 30 SepFri 4 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:15 UTC FW26d ago 2 – running 0
Wed 30 Sep, 23:26 UTC27d ago 2 – 1 days 0
Fri 4 Sep, 23:28 UTC53d ago – – 26 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of WHYPrintRust

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of WHYPrintRust

What the server publishes and what was recorded

Address24.42.149.142:28015
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 23:15 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average379 / 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average19 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average27 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average198 / 225
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average98 / 225
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average37 / 100

10. Quick answers

From the figures on this page.

Wipe details

When does WHYPrintRust wipe, and how often?

Wipes on WHYPrintRust fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 26 days 8 hours ago.

How is wipe day run on WHYPrintRust?

Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

What does the record show for the uptime and current status of WHYPrintRust?

At the latest check, WHYPrintRust was online. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.

In which location is WHYPrintRust based?

A region is not published by WHYPrintRust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 24.42.149.142:28015 it is addressed.

Which Rust version is WHYPrintRust running?

This release lists WHYPrintRust on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does WHYPrintRust carry?

At counting time WHYPrintRust recorded 0 players across 20 slots. This release records a seven-day average of 0 players and a peak of 2.

What position does WHYPrintRust hold in the server rankings?

For seven-day player hours, WHYPrintRust is ranked #11,253, placing it in the top 51% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover WHYPrintRust?

The Rust Census lists that WHYPrintRust fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on WHYPrintRust: what do they indicate?

These are the tags WHYPrintRust publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on WHYPrintRust?

A procedural map runs on WHYPrintRust, generated by the game.

What settings and rules have been listed for WHYPrintRust?

The name of WHYPrintRust carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.

Connecting

What steps are needed to join WHYPrintRust?

Enter client.connect 24.42.149.142:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp20Max players 20 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.