Statistical profileOnline
WHYPrintRust
24.42.149.142:28015 checked 13m ago
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1. Main points
Players now
0/ 20
0% full
7-day average
0
peak 2
Rank
#11,253
top 51%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #11,253 of all ranked servers, the top 51%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on WHYPrintRust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
13.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:15 UTC FW26d ago | 2 | – | running | 0 |
| Wed 30 Sep, 23:26 UTC27d ago | 2 | – | 1 days | 0 |
| Fri 4 Sep, 23:28 UTC53d ago | – | – | 26 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of WHYPrintRust
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of WHYPrintRust
What the server publishes and what was recorded
| Address | 24.42.149.142:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 23:15 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 535 on average | 379 / 350 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 320 on average | 19 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 319 on average | 27 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 198 / 225 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 98 / 225 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 37 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does WHYPrintRust wipe, and how often?
Wipes on WHYPrintRust fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 26 days 8 hours ago.
How is wipe day run on WHYPrintRust?
Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
What does the record show for the uptime and current status of WHYPrintRust?
At the latest check, WHYPrintRust was online. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.
In which location is WHYPrintRust based?
A region is not published by WHYPrintRust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 24.42.149.142:28015 it is addressed.
Which Rust version is WHYPrintRust running?
This release lists WHYPrintRust on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does WHYPrintRust carry?
At counting time WHYPrintRust recorded 0 players across 20 slots. This release records a seven-day average of 0 players and a peak of 2.
What position does WHYPrintRust hold in the server rankings?
For seven-day player hours, WHYPrintRust is ranked #11,253, placing it in the top 51% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover WHYPrintRust?
The Rust Census lists that WHYPrintRust fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on WHYPrintRust: what do they indicate?
These are the tags WHYPrintRust publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on WHYPrintRust?
A procedural map runs on WHYPrintRust, generated by the game.
What settings and rules have been listed for WHYPrintRust?
The name of WHYPrintRust carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
Connecting
What steps are needed to join WHYPrintRust?
Enter client.connect 24.42.149.142:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players 20 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.