Statistical profileOffline
DeadWorld
24.218.164.59:28015 checked 26d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#14,555
top 64%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #14,555 of all ranked servers, the top 64%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on DeadWorld
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.6 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:25 UTC26d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:20 UTC FW27d ago | 1 | – | 0.8 days | 1 |
| Sun 27 Sep, 12:56 UTC31d ago | 1 | – | 4.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of DeadWorld
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of DeadWorld
What the server publishes and what was recorded
| Address | 24.218.164.59:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 16:25 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 463 / 475 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 409 / 375 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 49 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 37 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 55 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 152 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does DeadWorld wipe, and how often?
Wipes on DeadWorld fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 26 days 19 hours have passed since this world was made.
On DeadWorld, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
How reliable is DeadWorld, and is it online now?
The latest count records DeadWorld as offline, last seen 26 days 18 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 25 September 2026.
In which location is DeadWorld based?
No region is given by DeadWorld. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 24.218.164.59:28015 it is addressed.
What version of Rust has been recorded on DeadWorld?
The version in use on DeadWorld is Rust network protocol 2634 and build 166586 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on DeadWorld?
DeadWorld is offline at present; its last recording was 26 days 18 hours ago.
In the rankings of Rust servers, where is DeadWorld placed?
For seven-day player hours, DeadWorld is ranked #14,555, placing it in the top 64% of all ranked servers.
Tag details
Which Rust Census filters and lists cover DeadWorld?
Included in these Rust Census lists is DeadWorld: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on DeadWorld carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166586 (Build): Build 166586 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags DeadWorld publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on DeadWorld?
The game generates the procedural map on DeadWorld.
How is DeadWorld configured, and what rules does it keep?
No gather rate is recorded for DeadWorld in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to DeadWorld?
Enter client.connect 24.218.164.59:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166586 | Build Build 166586 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.