Statistical profileOffline
CalIckOde
24.21.210.174:28015 checked 44m ago
Connect to this server
1. Main points
Players now
1/ 2
50% full
7-day average
2
peak 2
Rank
#5,924
top 27%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
- Over the last seven days it averaged 2 players, with a peak of 2.
- It ranks #5,924 of all ranked servers, the top 27%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on CalIckOde
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 19:23 UTC9d ago | 2 | – | running | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of CalIckOde
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of CalIckOde
What the server publishes and what was recorded
| Address | 24.21.210.174:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 19:23 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 504 on average | 739 / 825 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 345 on average | 51 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 340 on average | 111 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 417 / 500 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 239 / 300 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 259 on average | 188 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does CalIckOde wipe, and how often?
The rhythm of CalIckOde's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 9 days 1 hours ago.
How is wipe day run on CalIckOde?
Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
How reliable is CalIckOde, and is it online now?
Last seen 44 minutes ago, CalIckOde is offline in this release. A total of 13 of 168 hours were up over 7 full days, which is 8% of the time. The first sighting of it by Rust Census was on 4 October 2026.
Which location does CalIckOde run from?
No region is published by CalIckOde. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 24.21.210.174:28015 it is addressed.
On which Rust version does CalIckOde operate?
Rust network protocol 2635 and build 168909 on Windows is the version CalIckOde runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does CalIckOde carry?
The last count for CalIckOde was 44 minutes ago; it is offline at present. Averaged over seven days: 2 players, with a peak of 2. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 2 players.
In the rankings of Rust servers, where is CalIckOde placed?
The rank for CalIckOde is #5,924 on seven-day player hours, in the top 27% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover CalIckOde?
The Rust Census lists that CalIckOde fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on CalIckOde?
Read by the game's server browser, CalIckOde publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): Slots: 2; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on CalIckOde?
CalIckOde runs a procedural map, which the game generates.
How is CalIckOde configured, and what rules does it keep?
No gather rate is recorded for CalIckOde in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to CalIckOde?
Enter client.connect 24.21.210.174:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players Slots: 2. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.