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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 61,093 players on 11,722 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

:thinking:

24.134.191.89:28015 checked 7d ago

Release date
Next release
In five minutes (07:25 UTC)
Source
Live server queries
Server address
24.134.191.89:28015
First recorded
30 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#15,339

top 69%

Last wipe

7d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on :thinking:

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

4.3 days

between real wipes

On rhythm

20%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 21 OctMon 12 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 19:33 UTC7d ago 1 – running 0
Mon 12 Oct, 20:48 UTC16d ago 1 halved by day 1 8.9 days 0
Thu 8 Oct, 13:40 UTC20d ago 1 – 4.3 days 0
Thu 1 Oct, 22:40 UTC FW27d ago 0 – 6.6 days 0
Thu 1 Oct, 06:41 UTC28d ago 0 – 0.7 days 0
Wed 30 Sep, 22:26 UTC28d ago 0 – 0.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of :thinking:

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of :thinking:

What the server publishes and what was recorded

Address24.134.191.89:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 19:33 UTC
Hostname–
First seen30 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average453 / 475
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average364 / 375
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average43 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average31 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average52 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average151 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on :thinking:?

No next wipe can be predicted for :thinking:, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 7 days 15 hours have passed since this world was made.

How is wipe day run on :thinking:?

Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 in those cases where it did not hold.

Server details

How reliable is :thinking:, and is it online now?

Last seen 7 days 3 hours ago, :thinking: is offline in this release. Of the 168 hours in the last 7 full days, it was up 8 of them, or 5%. First recorded by Rust Census on 30 September 2026.

Which location does :thinking: run from?

A region is not published by :thinking:. Rust Census does not look up where the machine stands; it shows where a server says it is. 24.134.191.89:28015 is its address.

What version of Rust has been recorded on :thinking:?

This release lists :thinking: on Rust network protocol 2634 and build 167295, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does :thinking: carry?

The last count for :thinking: was 7 days 3 hours ago; it is offline at present. Averaged across seven days, the count is 0 players.

How does :thinking: compare with other servers in the rankings?

The rank for :thinking: is #15,339 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry :thinking:?

Included in these Rust Census lists is :thinking:: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on :thinking:: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167295 (Build): The server runs game build 167295; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags :thinking: publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

On :thinking:, what rules and settings are in force?

No gather rate is given in the name of :thinking:. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to :thinking:?

Enter client.connect 24.134.191.89:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs167295,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players Slots: 1.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167295Build The server runs game build 167295.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.