Statistical profileOffline
:thinking:
24.134.191.89:28015 checked 7d ago
Connect to this server
1. Main points
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on :thinking:
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.3 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:33 UTC7d ago | 1 | – | running | 0 |
| Mon 12 Oct, 20:48 UTC16d ago | 1 | halved by day 1 | 8.9 days | 0 |
| Thu 8 Oct, 13:40 UTC20d ago | 1 | – | 4.3 days | 0 |
| Thu 1 Oct, 22:40 UTC FW27d ago | 0 | – | 6.6 days | 0 |
| Thu 1 Oct, 06:41 UTC28d ago | 0 | – | 0.7 days | 0 |
| Wed 30 Sep, 22:26 UTC28d ago | 0 | – | 0.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of :thinking:
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of :thinking:
What the server publishes and what was recorded
| Address | 24.134.191.89:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 19:33 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 453 / 475 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 364 / 375 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 43 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 52 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 151 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on :thinking:?
No next wipe can be predicted for :thinking:, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 7 days 15 hours have passed since this world was made.
How is wipe day run on :thinking:?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 in those cases where it did not hold.
Server details
How reliable is :thinking:, and is it online now?
Last seen 7 days 3 hours ago, :thinking: is offline in this release. Of the 168 hours in the last 7 full days, it was up 8 of them, or 5%. First recorded by Rust Census on 30 September 2026.
Which location does :thinking: run from?
A region is not published by :thinking:. Rust Census does not look up where the machine stands; it shows where a server says it is. 24.134.191.89:28015 is its address.
What version of Rust has been recorded on :thinking:?
This release lists :thinking: on Rust network protocol 2634 and build 167295, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does :thinking: carry?
The last count for :thinking: was 7 days 3 hours ago; it is offline at present. Averaged across seven days, the count is 0 players.
How does :thinking: compare with other servers in the rankings?
The rank for :thinking: is #15,339 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry :thinking:?
Included in these Rust Census lists is :thinking:: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on :thinking:: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167295 (Build): The server runs game build 167295; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags :thinking: publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
On :thinking:, what rules and settings are in force?
No gather rate is given in the name of :thinking:. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to :thinking:?
Enter client.connect 24.134.191.89:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,gmrust,cs167295,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167295 | Build The server runs game build 167295. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.