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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 80,805 players on 11,809 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Testserv

24.122.85.83:28015 checked 20d ago

Release date
Next release
In five minutes (01:30 UTC)
Source
Live server queries
Server address
24.122.85.83:28015
First recorded
7 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak –

Rank

#15,923

top 72%

Last wipe

20d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • It ranks #15,923 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 20d ago.

2. Players

Figure 1: Players on Testserv

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:34 UTC20d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Testserv

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Testserv

What the server publishes and what was recorded

Address24.122.85.83:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 20:51 UTC
Hostname–
First seen7 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average605 / 675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average377 / 525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average47 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average35 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average137 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average160 / 300

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Testserv: what is it?

The rhythm of Testserv's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 20 days 23 hours ago.

What should you expect on wipe day at Testserv?

Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

What does the record show for the uptime and current status of Testserv?

The latest count records Testserv as offline, last seen 20 days 19 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 7 October 2026.

In which location is Testserv based?

No region is published by Testserv. Rust Census does not look up where the machine stands; it shows where a server says it is. 24.122.85.83:28015 is its address.

What version of Rust has been recorded on Testserv?

The version in use on Testserv is Rust network protocol 2634 and build 167187 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on Testserv?

At this release Testserv is offline, having last been seen 20 days 19 hours ago.

How does Testserv compare with other servers in the rankings?

The rank for Testserv is #15,923 on seven-day player hours, in the top 72% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Testserv?

Included in these Rust Census lists is Testserv: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Testserv?

These are the tags Testserv publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): Slots: 4; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167187 (Build): Game build: 167187; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Testserv?

A procedural map runs on Testserv, generated by the game.

How is Testserv configured, and what rules does it keep?

The name of Testserv carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join Testserv?

You can open the console in Rust with F1 and enter client.connect 24.122.85.83:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2634,gmrust,cs167187,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp4Max players Slots: 4.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167187Build Game build: 167187.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.