Statistical profileOnline
|US|BunnysBoomBoomRoom|PvE|
NA 23.227.204.138:28265 checked 11m ago
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1. Main points
Players now
2/ 50
4% full
7-day average
6
peak 23
Rank
#1,320
top 6% · #190 in NA
Last wipe
14d ago
biweekly schedule
Next wipe
6d 16h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 2 players on it, 4% of its 50 slots.
- Over the last seven days it averaged 6 players, with a peak of 23.
- It ranks #1,320 of all ranked servers, the top 6%, and #190 in NA, on player hours over the last seven days.
- Its current map went up 14d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on |US|BunnysBoomBoomRoom|PvE|
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Usual gap
28 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
20
players, last three wipes
Crowd held
0%
else halves by day 4.5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 16h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 14h | Thu 12 Nov, 17:05 UTC | Own schedule |
| 34d 16h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 14h | Thu 10 Dec, 17:05 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 24, 32 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:05 UTC14d ago | 24 | – | running | 1 |
| Thu 1 Oct, 18:21 UTC FW28d ago | 19 | halved by day 4 | 13.9 days | 0 |
| Thu 17 Sep, 17:10 UTC42d ago | 18 | halved by day 5 | 14 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of |US|BunnysBoomBoomRoom|PvE|
4500 · seed 508605506
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 508605506 |
8. Server characteristics
Table 4: Characteristics of |US|BunnysBoomBoomRoom|PvE|
What the server publishes and what was recorded
| Address | 23.227.204.138:28265 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 17:05 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
PvE Server, Vanilla, Bi-Weekly Wipe, Added Events - Noobs welcome to join Solo, Duo or Trio - No Alliances No killing of other players, including sleeping players No raiding ACTIVE bases. Decayed bases are fair game. Must be decayed, do not break in No Trap Bases No Hate Speech No stealing from other players or their bases Active Admins - Feel free to give suggestions on what we can change to make the server better Don't be toxic. We are here to have fun, come join us! Discord https://discord.gg/tgYuCpY2tV
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 268 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 102 on average | 95 / 200 |
| Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 34 on average | 78 / 200 |
| LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No | NA · groups of 12+ · biweekly · 15 on average | 18 / 30 |
| ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los | NA · groups of 12+ · biweekly · 12 on average | 12 / 100 |
| US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro | NA · groups of 8+ · biweekly · 6 on average | 9 / 50 |
11. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on |US|BunnysBoomBoomRoom|PvE|?
|US|BunnysBoomBoomRoom|PvE| is wiped on a schedule of every 4 weeks on Thursday at 17:05 UTC. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 14 days 9 hours have passed since this world was made. Its tags carry a wipe schedule of every two weeks.
On |US|BunnysBoomBoomRoom|PvE|, what happens on wipe day?
The average busiest point of its recent wipes drew 20 players. On the latest wipe, 32 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 4.5 in those cases where it did not hold.
Server details
What does the record show for the uptime and current status of |US|BunnysBoomBoomRoom|PvE|?
At the latest check, |US|BunnysBoomBoomRoom|PvE| was online. The uptime it reports puts the last restart at about 11 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
Does |US|BunnysBoomBoomRoom|PvE| hold a steady frame rate and connection?
Average server fps over the last 48 hours was 59, with a low of 37. Buildings, deployables and everything else in the world took the entity count to 150,053. Memory use reached 4,289 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is |US|BunnysBoomBoomRoom|PvE| based?
Its NA tag is how |US|BunnysBoomBoomRoom|PvE| lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 23.227.204.138:28265 it is addressed.
Which Rust version is |US|BunnysBoomBoomRoom|PvE| running?
The version in use on |US|BunnysBoomBoomRoom|PvE| is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does |US|BunnysBoomBoomRoom|PvE| carry?
At counting time |US|BunnysBoomBoomRoom|PvE| recorded 2 players across 50 slots. This release records a seven-day average of 6 players and a peak of 23. Over the past 48 hours the highest average fell at 00:00 UTC: 10 players.
What position does |US|BunnysBoomBoomRoom|PvE| hold in the server rankings?
For seven-day player hours |US|BunnysBoomBoomRoom|PvE| is ranked #1,320 and #190 in North America, placing it in the top 6% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry |US|BunnysBoomBoomRoom|PvE|?
These Rust Census lists include |US|BunnysBoomBoomRoom|PvE|: Community servers, Rust PvE servers, listed, North America: servers listed and Vanilla Rust servers. Under these filters it comes up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meanings do the tags on |US|BunnysBoomBoomRoom|PvE| carry?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe is run once a fortnight; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): The server browser files this server under North America are the tags |US|BunnysBoomBoomRoom|PvE| publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on |US|BunnysBoomBoomRoom|PvE|?
|US|BunnysBoomBoomRoom|PvE| runs a procedural map of size 4,500 with seed 508605506, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is |US|BunnysBoomBoomRoom|PvE| configured, and what rules does it keep?
No gather rate is given in the name of |US|BunnysBoomBoomRoom|PvE|. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. It appears under Community in the server browser. Plugins on it number Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join |US|BunnysBoomBoomRoom|PvE|?
Enter client.connect 23.227.204.138:28265 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://Pingperfect.com/.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^b,^v,NA,^p,gmvanilla,cs168909,ts8,^o
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.