Statistical profileOffline
BATTLEFIELD 100X - WORK IN PROGRESS
23.122.246.41:28015 checked 19h ago
Connect to this server
1. Main points
Players now
0/ 500
0% full
7-day average
0
peak 3
Rank
#11,789
top 53%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #11,789 of all ranked servers, the top 53%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on BATTLEFIELD 100X - WORK IN PROGRESS
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
14.3 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 14:01 UTC25d ago | 0 | – | running | 0 |
| Thu 1 Oct, 19:17 UTC FW27d ago | 1 | – | 1.8 days | 0 |
| Fri 4 Sep, 23:07 UTC53d ago | – | – | 26.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of BATTLEFIELD 100X - WORK IN PROGRESS
Table 2: The world
As the server publishes it
| Map | WWW.RUSTICITY.GG |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of BATTLEFIELD 100X - WORK IN PROGRESS
What the server publishes and what was recorded
| Address | 23.122.246.41:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 14:01 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air | NA · groups of 8+ · 100x · weekly · 19 on average | 9 / 200 |
| ⦿ ICEFUSE 100X Velocity (Solo/Duo/Trio/Quad|X100 WIPED) | EU · groups of 8+ · 100x · weekly · 4 on average | 7 / 150 |
| SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP | NA · groups of 10+ · 100x · weekly · 2 on average | 2 / 100 |
| RustedWorld AU 100x|PVP|No BPs|MyMini|Hourly Events|Skins | OC · groups of 8+ · 100x · weekly · 2 on average | 0 / 100 |
| №2 | EXTASY | X100 | NOLIMIT | CLANS | FREE | wp 31.07 | EU · groups of 8+ · 100x · weekly · 2 on average | 3 / 200 |
| US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable Bases | NA · groups of 10+ · 100x · weekly · 2 on average | 0 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does BATTLEFIELD 100X - WORK IN PROGRESS wipe, and how often?
No next wipe can be predicted for BATTLEFIELD 100X - WORK IN PROGRESS, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 25 days 6 hours.
On BATTLEFIELD 100X - WORK IN PROGRESS, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
About the server
How reliable is BATTLEFIELD 100X - WORK IN PROGRESS, and is it online now?
Last seen 19 hours ago, BATTLEFIELD 100X - WORK IN PROGRESS is offline in this release. A total of 108 of 168 hours were up over 7 full days, which is 64% of the time. The first sighting of it by Rust Census was on 13 September 2026.
In which location is BATTLEFIELD 100X - WORK IN PROGRESS based?
A region is not published by BATTLEFIELD 100X - WORK IN PROGRESS. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 23.122.246.41:28015 it is addressed.
What version of Rust has been recorded on BATTLEFIELD 100X - WORK IN PROGRESS?
This release lists BATTLEFIELD 100X - WORK IN PROGRESS on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for BATTLEFIELD 100X - WORK IN PROGRESS?
At this release BATTLEFIELD 100X - WORK IN PROGRESS is offline, having last been seen 19 hours ago. Averaged over seven days: 0 players, with a peak of 3. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 0 players.
In the rankings of Rust servers, where is BATTLEFIELD 100X - WORK IN PROGRESS placed?
For seven-day player hours, BATTLEFIELD 100X - WORK IN PROGRESS is ranked #11,789, placing it in the top 53% of all ranked servers.
Tags, lists
Where does BATTLEFIELD 100X - WORK IN PROGRESS appear among the Rust Census lists and filters?
These Rust Census lists include BATTLEFIELD 100X - WORK IN PROGRESS: Rust servers with a rate above 10x, Modded Rust servers, counted and Rust battlefield servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
What is meant by each tag shown on BATTLEFIELD 100X - WORK IN PROGRESS?
Read by the game's server browser, BATTLEFIELD 100X - WORK IN PROGRESS publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What settings and rules have been listed for BATTLEFIELD 100X - WORK IN PROGRESS?
The name of BATTLEFIELD 100X - WORK IN PROGRESS records a gather rate of 100x. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join BATTLEFIELD 100X - WORK IN PROGRESS?
Enter client.connect 23.122.246.41:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players 500 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.