Statistical profileOnline
A Shockbyte Rust Server
23.109.125.161:29524 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,273
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,273 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 23.109.125.161:29524 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 18:58 UTC |
| Hostname | – |
| First seen | 22 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 467 on average | 86 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 320 on average | 112 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 222 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 8 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 255 / 275 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 260 on average | 472 / 475 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on A Shockbyte Rust Server?
Too few wipes of A Shockbyte Rust Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 21 days 11 hours ago.
Server details
What does the record show for the uptime and current status of A Shockbyte Rust Server?
This release records A Shockbyte Rust Server as online. The uptime it reports puts the last restart at about 16 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 22 October 2026.
Does A Shockbyte Rust Server hold a steady frame rate and connection?
Average server fps over the last 48 hours was 239, with a low of 234. The world carried up to 8,249 entities, including buildings, deployables and all else. The peak memory use recorded was 2,764 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is A Shockbyte Rust Server based?
No region is published by A Shockbyte Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 23.109.125.161:29524 it is addressed.
What version of Rust has been recorded on A Shockbyte Rust Server?
The version in use on A Shockbyte Rust Server is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does A Shockbyte Rust Server carry?
A Shockbyte Rust Server stands at 0 players from 40 slots in this release. Averaged across seven days, the count is 0 players.
What position does A Shockbyte Rust Server hold in the server rankings?
For seven-day player hours, A Shockbyte Rust Server is ranked #15,273, placing it in the top 69% of all ranked servers.
Tags, lists
Where does A Shockbyte Rust Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is A Shockbyte Rust Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on A Shockbyte Rust Server carry?
Read by the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on A Shockbyte Rust Server?
Size 1,500 and seed 50000: that is the procedural map on A Shockbyte Rust Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is A Shockbyte Rust Server configured, and what rules does it keep?
No gather rate is given in the name of A Shockbyte Rust Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join A Shockbyte Rust Server?
Enter client.connect 23.109.125.161:29524 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.