Statistical profileOnline
RnC 2 | Experimental
EA 23.106.54.134:28025 checked 12m ago
Connect to this server
1. Main points
Players now
0/ 30
0% full
7-day average
0
peak 1
Rank
#11,413
top 51% · #445 in EA
Last wipe
16d ago
biweekly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 30 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,413 of all ranked servers, the top 51%, and #445 in EA, on player hours over the last seven days.
- Its current map went up 16d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on RnC 2 | Experimental
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of RnC 2 | Experimental
3500 · seed 6480561
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 6480561 |
8. Server characteristics
Table 3: Characteristics of RnC 2 | Experimental
What the server publishes and what was recorded
| Address | 23.106.54.134:28025 |
|---|---|
| Region | EA |
| Max players | 30 |
| Group limit | 10 max |
| Wipe schedule | biweekly |
| Last wipe | 13 Oct 2026, 13:30 UTC |
| Hostname | – |
| First seen | 13 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
This server is currently under trial please head to our main server to play. Main server: RnC PVE 3X SkillTree/Events/RP
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 51 / 200 |
| [JP][PvE]mameserver初心者おいで! | EA · groups of 8+ · biweekly · 7 on average | 2 / 65 |
| JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイド | EA · groups of 1000+ · 1x · biweekly · 7 on average | 0 / 123 |
| [喜相逢] PVE丨仿官原倍丨萌新养老 | EA · groups of 12+ · biweekly · 5 on average | 3 / 100 |
| [PVE][JP] そば鯖 Raidable Bases 初心者大歓迎 | EA · groups of 16+ · biweekly · 4 on average | 1 / 50 |
| 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 | EA · groups of 8+ · biweekly · 3 on average | 0 / 100 |
11. Quick answers
From the figures on this page.
Wipe records
When does RnC 2 | Experimental wipe, and how often?
An estimate from the force wipe gives the next wipe of RnC 2 | Experimental. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 16 days 3 hours have passed since this world was made. Every two weeks, according to the schedule published in its tags, a wipe occurs.
Server details
Is RnC 2 | Experimental up, and how well has it held up?
RnC 2 | Experimental is online at the time of this release. About 6 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 October 2026.
Does RnC 2 | Experimental hold a steady frame rate and connection?
Average server fps over the last 48 hours was 107, with a low of 11. The world carried up to 69,469 entities, including buildings, deployables and all else. Up to 1,926 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for RnC 2 | Experimental?
With its EA tag, RnC 2 | Experimental lists itself in Asia. Rust Census does not look up where the machine stands; it shows where a server says it is. 23.106.54.134:28025 is its address.
Which Rust version is RnC 2 | Experimental running?
The version in use on RnC 2 | Experimental is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does RnC 2 | Experimental carry?
RnC 2 | Experimental stands at 0 players from 30 slots in this release. Averaged over seven days: 0 players, with a peak of 1.
How does RnC 2 | Experimental compare with other servers in the rankings?
On player hours over the last seven days RnC 2 | Experimental stands at #11,413, #445 in Asia, in the top 51% of ranked servers.
Tag details
On Rust Census, which lists and filters carry RnC 2 | Experimental?
The Rust Census lists that RnC 2 | Experimental fits are: Modded Rust servers, counted, Rust PvE servers, listed and Roleplay servers: the listed count. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What is meant by each tag shown on RnC 2 | Experimental?
Read by the game's server browser, RnC 2 | Experimental publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp30 (Max players): 30 slots are available; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe is run once a fortnight; ^r (Roleplay): The server is run for roleplay; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; EA (East Asia): East Asia is the region under which the browser lists it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for RnC 2 | Experimental?
Size 3,500 and seed 6480561: that is the procedural map on RnC 2 | Experimental, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for RnC 2 | Experimental?
No gather rate is recorded for RnC 2 | Experimental in its name. 10 players is the recorded group limit. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join RnC 2 | Experimental?
Enter client.connect 23.106.54.134:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://discord.com/invite/hTzDrZTVab.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2635,^b,^r,EA,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp30 | Max players 30 slots are available. |
ts10 | Group limit Team size is capped at 10. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Gameplay
^r | Roleplay The server is run for roleplay. |
|---|---|
^p | PvE There is no player combat here; the danger comes from the world. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
EA | East Asia East Asia is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.