Statistical profileOffline
Procedural Map
223.73.123.238:28015 checked 3d ago
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1. Main points
Players now
1/ 500
0% full
7-day average
1
peak 1
Rank
#6,114
top 27%
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #6,114 of all ranked servers, the top 27%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Procedural Map
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
8.1 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:54 UTC4d ago | 1 | – | running | 1 |
| Sat 17 Oct, 02:59 UTC12d ago | 1 | held half | 8.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Procedural Map
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Procedural Map
What the server publishes and what was recorded
| Address | 223.73.123.238:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 04:54 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 499 on average | 140 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 180 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 561 / 675 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 29 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 632 / 775 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 544 / 625 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Procedural Map?
Too few wipes of Procedural Map are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 4 days 18 hours.
How is wipe day run on Procedural Map?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
About the server
How reliable is Procedural Map, and is it online now?
Procedural Map is offline at the time of this release; it was last seen 3 days 6 hours ago. A total of 43 of 168 hours were up over 7 full days, which is 26% of the time. It was first seen by Rust Census on 17 October 2026.
In which location is Procedural Map based?
No region is given by Procedural Map. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 223.73.123.238:28015 is its address.
What version of Rust has been recorded on Procedural Map?
This release lists Procedural Map on Rust network protocol 2635 and build 169075, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Procedural Map?
The last count for Procedural Map was 3 days 6 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1.
How does Procedural Map compare with other servers in the rankings?
For seven-day player hours, Procedural Map is ranked #6,114, placing it in the top 27% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Procedural Map?
The Rust Census lists that Procedural Map fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on Procedural Map: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs169075 (Build): Game build: 169075; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags Procedural Map publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Procedural Map?
Procedural Map runs a procedural map, which the game generates.
What settings and rules have been listed for Procedural Map?
No gather rate is given in the name of Procedural Map. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to Procedural Map?
You can open the console in Rust with F1 and enter client.connect 223.73.123.238:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs169075,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players 500 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs169075 | Build Game build: 169075. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.