Statistical profileOnline
MARs JP
220.158.22.122:28015 checked 12m ago
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1. Main points
Players now
0/ 55
0% full
7-day average
0
peak 2
Rank
#10,755
top 48%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 55 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #10,755 of all ranked servers, the top 48%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on MARs JP
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
13.5 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:54 UTC18d ago | 2 | – | running | 0 |
| Sun 27 Sep, 12:15 UTC31d ago | 1 | halved by day 2 | 13.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of MARs JP
What the server publishes and what was recorded
| Address | 220.158.22.122:28015 |
|---|---|
| Region | – |
| Max players | 55 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 00:54 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 183 on average | 13 / 200 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 9 / 550 |
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 107 on average | 6 / 200 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 88 on average | 5 / 100 |
| Rustoria.co - SEA Medium | JUST WIPED 29.10 | EA · no group limit · 65 on average | 80 / 100 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 52 on average | 4 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on MARs JP?
Too few wipes of MARs JP are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 18 days 1 hours have passed since this world was made.
What should you expect on wipe day at MARs JP?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 1 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 2.
About the server
How reliable is MARs JP, and is it online now?
At the latest check, MARs JP was online. About 3 days 15 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 26 September 2026.
What does the performance record of MARs JP show?
Average server fps over the last 48 hours was 67, with a low of 46. The world carried up to 122,999 entities, including buildings, deployables and all else. Memory use reached 4,071 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does MARs JP run from?
No region tag is published by MARs JP, but its name points to Asia. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 220.158.22.122:28015 it is addressed.
What version of Rust has been recorded on MARs JP?
Rust network protocol 2635 and build 168909 on Linux is the version MARs JP runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for MARs JP?
The present count is 0 players on MARs JP, out of 55 slots. Averaged over seven days: 0 players, with a peak of 2.
In the rankings of Rust servers, where is MARs JP placed?
For seven-day player hours, MARs JP is ranked #10,755, placing it in the top 48% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover MARs JP?
The Rust Census lists that MARs JP fits are: Community servers. Under these filters it comes up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on MARs JP: what do they indicate?
Read by the game's server browser, MARs JP publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp55 (Max players): 55 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for MARs JP?
Size 4,500 and seed 19686: that is the procedural map on MARs JP, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On MARs JP, what rules and settings are in force?
No gather rate is given in the name of MARs JP. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join MARs JP?
You can open the console in Rust with F1 and enter client.connect 220.158.22.122:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp55,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp55 | Max players 55 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.