Statistical profileOnline
Revenants.gg Rust CoD Zombies
EU 217.182.197.185:28014 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#6,612
top 30% · #1940 in EU
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,612 of all ranked servers, the top 30%, and #1940 in EU, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Revenants.gg Rust CoD Zombies
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.9 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
19
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:00 UTC FW27d ago | 49 | – | running | 0 |
| Mon 28 Sep, 09:30 UTC30d ago | 2 | held half | 3.4 days | 1 |
| Sun 27 Sep, 12:31 UTC31d ago | 6 | – | 0.9 days | 1 |
| Sat 26 Sep, 13:20 UTC32d ago | 6 | – | 1 days | 1 |
| Fri 25 Sep, 10:43 UTC33d ago | 3 | – | 1.1 days | 0 |
| Thu 24 Sep, 18:52 UTC34d ago | 2 | – | 0.7 days | 1 |
| Sat 19 Sep, 10:41 UTC39d ago | 2 | halved by day 1 | 5.3 days | 1 |
| Fri 18 Sep, 20:55 UTC40d ago | 2 | – | 0.6 days | 1 |
| Fri 18 Sep, 10:46 UTC40d ago | 2 | – | 0.4 days | 1 |
| Thu 17 Sep, 19:14 UTC41d ago | 2 | – | 0.6 days | 1 |
| Thu 17 Sep, 09:26 UTC41d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 17:16 UTC42d ago | 1 | – | 0.7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Revenants.gg Rust CoD Zombies
What the server publishes and what was recorded
| Address | 217.182.197.185:28014 |
|---|---|
| Region | EU |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:00 UTC |
| Hostname | eu.revenants.gg |
| First seen | 16 Sep 2026 |
9. Operator
Hostnamerevenants.gg
The only server publishing a revenants.gg hostname.
10. About this server
In its own words: the description the server publishes, unedited.
Revenants is a pure PvE round-based zombie mode that brings the classic Call of Duty Zombies experience straight into Rust. Fight wave after wave, buy better weapons, hold the line, and try not to get overrun. Revenants.gg for more info!
11. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RUMINI-Rust =|PVE|Нервы|На|Пределе|= | EU · groups of 8+ · monthly · 2 on average | 3 / 22 |
| M_SERVER PVE | EU · groups of 8+ · biweekly · 1 on average | 0 / 100 |
| EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop | EU · groups of 15+ · 25x · monthly · 5 on average | 3 / 100 |
| RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10 | groups of 8+ · biweekly · 10 on average | 3 / 100 |
| BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS | groups of 100+ · biweekly · 7 on average | 3 / 200 |
| №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho | groups of 16+ · monthly · 2 on average | 3 / 40 |
12. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Revenants.gg Rust CoD Zombies?
Revenants.gg Rust CoD Zombies wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 27 days 5 hours have passed since this world was made.
What should you expect on wipe day at Revenants.gg Rust CoD Zombies?
The average busiest point of its recent wipes drew 19 players. 17 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Server details
How reliable is Revenants.gg Rust CoD Zombies, and is it online now?
Revenants.gg Rust CoD Zombies is online at the time of this release. About 9 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 16 September 2026.
Does Revenants.gg Rust CoD Zombies hold a steady frame rate and connection?
Average server fps over the last 48 hours was 97, with a low of 84. The world carried up to 807 entities, including buildings, deployables and all else. The peak memory use recorded was 1,917 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for Revenants.gg Rust CoD Zombies?
In Europe Revenants.gg Rust CoD Zombies lists itself, with its EU tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 217.182.197.185:28014 is its address.
What version of Rust has been recorded on Revenants.gg Rust CoD Zombies?
This release lists Revenants.gg Rust CoD Zombies on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Revenants.gg Rust CoD Zombies?
The present count is 0 players on Revenants.gg Rust CoD Zombies, out of 100 slots. This release records a seven-day average of 0 players and a peak of 2. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 1 players.
What position does Revenants.gg Rust CoD Zombies hold in the server rankings?
This release ranks Revenants.gg Rust CoD Zombies at #6,612 for seven-day player hours, #1,940 in Europe, inside the top 30% of ranked servers.
Lists and tags
Where does Revenants.gg Rust CoD Zombies appear among the Rust Census lists and filters?
Included in these Rust Census lists is Revenants.gg Rust CoD Zombies: EU Rust servers: the regional count, Modded Rust servers, counted, Aim training servers, counted, Rust PvE servers, listed and Rust servers with zombie in the name. Under these filters it comes up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which operator runs Revenants.gg Rust CoD Zombies?
The revenants.gg hostname published by Revenants.gg Rust CoD Zombies is used by no other server we track.
What is meant by each tag shown on Revenants.gg Rust CoD Zombies?
Read by the game's server browser, Revenants.gg Rust CoD Zombies publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): This is a training server: practise aim and PvP with loot handed to you; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server; EU (Europe): Europe is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Revenants.gg Rust CoD Zombies?
Size 3,500 and seed 28219: that is the procedural map on Revenants.gg Rust CoD Zombies, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Revenants.gg COD ZOMBIES.
How is Revenants.gg Rust CoD Zombies configured, and what rules does it keep?
No gather rate is given in the name of Revenants.gg Rust CoD Zombies. 8 players is the group limit, the game's default. minigames & battle royale is the game mode recorded, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Revenants.gg Rust CoD Zombies?
You can open the console in Rust with F1 and enter client.connect 217.182.197.185:28014; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://revenants.gg.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Gameplay
^e | Minigames This server hosts minigames such as arenas, Bedwars and parkour. |
|---|---|
^d | Combat training This is a training server: practise aim and PvP with loot handed to you. |
^p | PvE There is no player combat here; the danger comes from the world. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Region
EU | Europe Europe is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
