Statistical profileOffline
4Netplayers Rust Server
217.160.158.24:26100 checked 15d ago
Connect to this server
1. Main points
Players now
0/ 16
0% full
7-day average
0
peak –
Rank
#15,336
top 71%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 16 slots.
- It ranks #15,336 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on 4Netplayers Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of 4Netplayers Rust Server
4000 · seed 1234567890
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 1234567890 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Rust Server
What the server publishes and what was recorded
| Address | 217.160.158.24:26100 |
|---|---|
| Region | – |
| Max players | 16 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 21:58 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 453 / 475 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 376 / 375 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 48 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 32 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 149 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on 4Netplayers Rust Server?
The rhythm of 4Netplayers Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 16 days 13 hours have passed since this world was made.
Server details
What does the record show for the uptime and current status of 4Netplayers Rust Server?
The latest count records 4Netplayers Rust Server as offline, last seen 15 days 19 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 12 October 2026.
Which location does 4Netplayers Rust Server run from?
A region is not published by 4Netplayers Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 217.160.158.24:26100 it is addressed.
Which Rust version is 4Netplayers Rust Server running?
Rust network protocol 2634 and build 167584 on Linux is the version 4Netplayers Rust Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does 4Netplayers Rust Server carry?
4Netplayers Rust Server is offline at present; its last recording was 15 days 19 hours ago.
In the rankings of Rust servers, where is 4Netplayers Rust Server placed?
For seven-day player hours, 4Netplayers Rust Server is ranked #15,336, placing it in the top 71% of all ranked servers.
Lists and tags
Where does 4Netplayers Rust Server appear among the Rust Census lists and filters?
The Rust Census lists that 4Netplayers Rust Server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers Rust Server carry?
These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167584 (Build): Build 167584 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On 4Netplayers Rust Server, what rules and settings are in force?
No gather rate is recorded for 4Netplayers Rust Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join 4Netplayers Rust Server?
Enter client.connect 217.160.158.24:26100 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp16,ptrak,$r?,v2634,gmvanilla,cs167584,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp16 | Max players The server holds 16 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167584 | Build Build 167584 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.