Statistical profileOnline
[RU] #2 HMAORUST|HARDCORE
217.114.180.19:28025 checked 12m ago
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1. Main points
Players now
0/ 150
0% full
7-day average
0
peak 1
Rank
#8,672
top 39%
Last wipe
8d ago
biweekly schedule
Next wipe
5d 13h
Wed 4 Nov, 09:20 UTC
Main points
- There were 0 players on it, 0% of its 150 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #8,672 of all ranked servers, the top 39%, on player hours over the last seven days.
- Its current map went up 8d ago; the next wipe is expected Wednesday 4 November, 09:20 UTC, its biweekly schedule tag.
2. Players
Figure 1: Players on [RU] #2 HMAORUST|HARDCORE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Wednesday 4 November, 09:20 UTC, in 5d 13h. Its biweekly schedule tag · low confidence
Usual gap
5.6 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 5d 13h | Wed 4 Nov, 09:20 UTC | Own schedule |
| 6d 23h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 19d 13h | Wed 18 Nov, 09:20 UTC | Own schedule |
| 33d 13h | Wed 2 Dec, 09:20 UTC | Own schedule |
| 34d 23h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 09:20 UTC8d ago | 1 | – | running | 0 |
| Thu 15 Oct, 19:06 UTC14d ago | 1 | halved by day 2 | 5.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [RU] #2 HMAORUST|HARDCORE
4500 · seed 0
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of [RU] #2 HMAORUST|HARDCORE
What the server publishes and what was recorded
| Address | 217.114.180.19:28025 |
|---|---|
| Region | – |
| Max players | 150 |
| Group limit | teams off |
| Wipe schedule | biweekly |
| Last wipe | 21 Oct 2026, 12:35 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Сервер HMAORUST|HERDCORE. Размер карты на данный вайп 4500. Вайп краты каждые две недели в пятницу в 00:00. Глобал вайп каждый первый четверг месяца Читеры, хакеры, софтеры, багоюзеры будут улетать в бан пожизненно. Токсики отлетают на месяц. Увеличен световой день: 75 - минут, ночь - 3 минуты.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 7 / 200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 9 on average | 10 / 200 |
| [ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026) | EU · groups of 16+ · biweekly · 4 on average | 22 / 50 |
| РЕЛАКС #2 Х2|Для новичков| No Limit | EU · groups of 10+ · biweekly · 3 on average | 10 / 200 |
| #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU | EU · groups of 10+ · biweekly · 3 on average | 3 / 300 |
| [EU/SWE] Playstar - SOLO - HARDCORE | EU · no group limit · biweekly · 2 on average | 0 / 50 |
11. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for [RU] #2 HMAORUST|HARDCORE: what is it?
Too few wipes of [RU] #2 HMAORUST|HARDCORE are recorded to confirm its schedule, so its tag is followed by the prediction. On Wednesday 4 November at 09:20 UTC the next wipe is expected. This world was generated 8 days 7 hours ago. Its tags carry a wipe schedule of every two weeks.
How is wipe day run on [RU] #2 HMAORUST|HARDCORE?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 2.
Server details
What does the record show for the uptime and current status of [RU] #2 HMAORUST|HARDCORE?
This release records [RU] #2 HMAORUST|HARDCORE as online. About 19 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 4 October 2026.
How well does [RU] #2 HMAORUST|HARDCORE perform?
Average server fps over the last 48 hours was 222, with a low of 174. The world carried up to 115,322 entities, including buildings, deployables and all else. Memory use reached 3,863 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is [RU] #2 HMAORUST|HARDCORE based?
No region tag is published by [RU] #2 HMAORUST|HARDCORE, but its name points to Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 217.114.180.19:28025 is its address.
Which Rust version is [RU] #2 HMAORUST|HARDCORE running?
This release lists [RU] #2 HMAORUST|HARDCORE on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on [RU] #2 HMAORUST|HARDCORE?
The present count is 0 players on [RU] #2 HMAORUST|HARDCORE, out of 150 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 0 players was recorded at 05:00 UTC, the busiest hour of the last 48.
How does [RU] #2 HMAORUST|HARDCORE compare with other servers in the rankings?
The rank for [RU] #2 HMAORUST|HARDCORE is #8,672 on seven-day player hours, in the top 39% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry [RU] #2 HMAORUST|HARDCORE?
Included in these Rust Census lists is [RU] #2 HMAORUST|HARDCORE: EU Rust servers: the regional count and Modded Rust servers, counted. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The tags on [RU] #2 HMAORUST|HARDCORE: what do they indicate?
gmhardcore (Game mode): A harsher ruleset applies: hardcore; mp150 (Max players): 150 slots are available; ts0 (Group limit): No team system is in use here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^b (Biweekly): A wipe is run once a fortnight; ^h (Hardcore): The server runs hardcore, Facepunch's mode of fewer helpers and harsher survival; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags [RU] #2 HMAORUST|HARDCORE publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for [RU] #2 HMAORUST|HARDCORE?
Generated by the game, the procedural map on [RU] #2 HMAORUST|HARDCORE measures 4,500.
What settings and rules have been listed for [RU] #2 HMAORUST|HARDCORE?
No gather rate is recorded for [RU] #2 HMAORUST|HARDCORE in its name. No group limit is published. hardcore is the game mode recorded, Facepunch's hardest mode. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to [RU] #2 HMAORUST|HARDCORE?
You can open the console in Rust with F1 and enter client.connect 217.114.180.19:28025; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2635,^b,^h,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore | Game mode A harsher ruleset applies: hardcore. |
|---|---|
mp150 | Max players 150 slots are available. |
ts0 | Group limit No team system is in use here. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Difficulty
^h | Hardcore The server runs hardcore, Facepunch's mode of fewer helpers and harsher survival. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.