Statistical profileOnline
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
217.114.180.19:28015 checked 10m ago
Connect to this server
1. Main points
Players now
1/ 200
0% full
7-day average
0
peak 4
Rank
#4,360
top 20%
Last wipe
13d ago
biweekly schedule
Next wipe
17m
Thu 29 Oct, 19:08 UTC
Main points
- There were 1 players on it, 0% of its 200 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #4,360 of all ranked servers, the top 20%, on player hours over the last seven days.
- Its current map went up 13d ago; the next wipe is expected Thursday 29 October, 19:08 UTC, its biweekly schedule tag.
2. Players
Figure 1: Players on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 29 October, 19:08 UTC, in 17m. Its biweekly schedule tag · low confidence
Usual gap
13.9 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
4
players, last three wipes
Crowd held
0%
else halves by day 3.5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 17m | Thu 29 Oct, 19:08 UTC | Own schedule |
| 7d 0h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 0h | Thu 12 Nov, 19:08 UTC | Own schedule |
| 28d 0h | Thu 26 Nov, 19:08 UTC | Own schedule |
| 35d 0h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 0h | Thu 10 Dec, 19:08 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:08 UTC13d ago | 4 | – | running | 0 |
| Thu 1 Oct, 19:10 UTC FW27d ago | 3 | halved by day 6 | 14 days | 0 |
| Fri 18 Sep, 02:16 UTC41d ago | 4 | halved by day 1 | 13.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
4900 · seed 1739618184
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4900 |
| Seed | 1739618184 |
8. Server characteristics
Table 4: Characteristics of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
What the server publishes and what was recorded
| Address | 217.114.180.19:28015 |
|---|---|
| Region | – |
| Max players | 200 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 19:08 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Сервер HMAORUST|Classic +. Размер карты на данный вайп 4900. Вайп краты каждые две недели в пятницу в 00:00. Глобал вайп каждый первый четверг месяца Читеры, хакеры, софтеры, багоюзеры будут улетать в бан пожизненно. Токсики отлетают на месяц. Увеличен световой день: 75 - минут, ночь - 3 минуты.Содержание дома 75%.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Medium | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · biweekly · 131 on average | 1573 / 1650 |
| ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10 | EU · groups of 10+ · 2x · biweekly · 52 on average | 33 / 200 |
| PROSTOJ #6 | Ресурсы x2 | Компоненты x1 | EU · groups of 8+ · 2x · biweekly · 50 on average | 7 / 200 |
| РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · biweekly · 39 on average | 520 / 600 |
| Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий | EU · groups of 150+ · 2x · biweekly · 36 on average | 14 / 200 |
| Россия | Классика X2 | IMBA RUST 23.10 | EU · groups of 100+ · 2x · biweekly · 30 on average | 13 / 200 |
11. Quick answers
From the figures on this page.
Wipe details
When does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe, and how often?
The prediction for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits follows its tag, since too few of its wipes are on record to confirm the schedule. On Thursday 29 October at 19:08 UTC the next wipe is expected. 13 days 23 hours have passed since this world was made. The tags list a fortnightly wipe schedule.
On [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, what happens on wipe day?
The average busiest point of its recent wipes drew 4 players. The peak of the latest wipe's crowd came 47 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.5.
About the server
What does the record show for the uptime and current status of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online at the time of this release. About 17 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits show?
Over the last 48 hours, server fps averaged 200; the lowest reading was 169. Buildings, deployables and everything else in the world took the entity count to 154,485. Memory use reached 4,824 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run from?
Pointing to Europe is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's name, though no region tag is published. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 217.114.180.19:28015 is its address.
Which Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits running?
The version in use on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits stands at 1 players from 200 slots in this release. Averaged over seven days: 0 players, with a peak of 4. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 3 players.
In the rankings of Rust servers, where is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits placed?
The rank for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is #4,360 on seven-day player hours, in the top 20% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The Rust Census lists that [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits fits are: Rust 2x servers, counted, EU Rust servers: the regional count and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
The tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: what do they indicate?
Read by the game's server browser, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs a procedural map of size 4,900 with seed 1739618184, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits configured, and what rules does it keep?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits carries a 2x gather rate, as stated in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
You can open the console in Rust with F1 and enter client.connect 217.114.180.19:28015; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp200 | Max players 200 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly The wipe interval is two weeks. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.