Statistical profileOnline
AZPZ Rust
216.68.127.110:28015 checked 8m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,341 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on AZPZ Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
37.4 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:20 UTC6d ago | 0 | – | running | 0 |
| Wed 16 Sep, 02:00 UTC43d ago | 0 | – | 37.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of AZPZ Rust
5000 · seed 6942069
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 6942069 |
8. Server characteristics
Table 3: Characteristics of AZPZ Rust
What the server publishes and what was recorded
| Address | 216.68.127.110:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 12:20 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 427 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 460 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 983 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 64 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 989 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 29 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
When does AZPZ Rust wipe, and how often?
Too few wipes of AZPZ Rust are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 6 days 4 hours have passed since this world was made.
How is wipe day run on AZPZ Rust?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server details
Is AZPZ Rust up, and how well has it held up?
AZPZ Rust is online at the time of this release. The uptime it reports puts the last restart at about 6 days 2 hours ago. 131 of 168 hours on across the last 7 full days gives an uptime of 78%. First recorded by Rust Census on 13 September 2026.
How well does AZPZ Rust perform?
Average server fps over the last 48 hours was 84, with a low of 52. The world carried up to 142,792 entities, including buildings, deployables and all else. Up to 4,726 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for AZPZ Rust?
No region is given by AZPZ Rust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 216.68.127.110:28015 is its address.
On which Rust version does AZPZ Rust operate?
This release lists AZPZ Rust on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does AZPZ Rust carry?
AZPZ Rust stands at 0 players from 10 slots in this release. The seven-day average for this server is 0 players.
How does AZPZ Rust compare with other servers in the rankings?
For seven-day player hours, AZPZ Rust is ranked #15,341, placing it in the top 69% of all ranked servers.
Tag details
Where does AZPZ Rust appear among the Rust Census lists and filters?
These Rust Census lists include AZPZ Rust: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on AZPZ Rust carry?
These are the tags AZPZ Rust publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for AZPZ Rust?
The procedural map on AZPZ Rust is generated by the game, measures 5,000 and carries seed 6942069. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for AZPZ Rust?
The name of AZPZ Rust carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
How can you connect to AZPZ Rust?
You can open the console in Rust with F1 and enter client.connect 216.68.127.110:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.