Statistical profileOnline
RustEZ Dev
216.39.240.123:29013 checked 11m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#14,232
top 64%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,232 of all ranked servers, the top 64%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on RustEZ Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
9.7 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:13 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 06:24 UTC26d ago | 0 | – | 18.6 days | 0 |
| Thu 1 Oct, 13:58 UTC28d ago | 0 | – | 1.7 days | 0 |
| Mon 21 Sep, 21:00 UTC38d ago | 1 | halved by day 1 | 9.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RustEZ Dev
3000 · seed 698477907
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 698477907 |
8. Server characteristics
Table 3: Characteristics of RustEZ Dev
What the server publishes and what was recorded
| Address | 216.39.240.123:29013 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 21:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 13 on average | 5 / 200 |
| CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 1 / 50 |
| CZ/SK PVE!! No raid_No kill :-) RUSTUJ | groups of 8+ · 3 on average | 1 / 30 |
| BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 0 / 200 |
| BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 2 / 200 |
| CZ/SK RELAX PVE | groups of 8+ · monthly · 3 on average | 3 / 30 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for RustEZ Dev: what is it?
No next wipe can be predicted for RustEZ Dev, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 8 days 2 hours ago.
How is wipe day run on RustEZ Dev?
The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 1 in those cases where it did not hold.
Server details
How reliable is RustEZ Dev, and is it online now?
At the latest check, RustEZ Dev was online. About 7 days 3 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 143 of them, or 85%. First recorded by Rust Census on 13 September 2026.
What does the performance record of RustEZ Dev show?
Over the last 48 hours, server fps averaged 30; the lowest reading was 30. The world carried up to 51,290 entities, including buildings, deployables and all else. Up to 4,279 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for RustEZ Dev?
No region is given by RustEZ Dev. Rust Census does not look up where the machine stands; it shows where a server says it is. At 216.39.240.123:29013 it is addressed.
Which Rust version is RustEZ Dev running?
This release lists RustEZ Dev on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does RustEZ Dev carry?
RustEZ Dev stands at 0 players from 100 slots in this release. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 12:00 UTC: 0 players.
How does RustEZ Dev compare with other servers in the rankings?
For seven-day player hours, RustEZ Dev is ranked #14,232, placing it in the top 64% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry RustEZ Dev?
Included in these Rust Census lists is RustEZ Dev: Modded Rust servers, counted, Rust build servers: listed, Rust creative servers: live figures and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on RustEZ Dev carry?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^c (Creative): No gathering is needed; this is sandbox building, and you build what you like; ^k (Build server): Builds: a place to practise and design bases; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed are the tags RustEZ Dev publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for RustEZ Dev?
The procedural map on RustEZ Dev is generated by the game, measures 3,000 and carries seed 698477907. Size and seed together fix the map, so you can view it on RustMaps from this page.
On RustEZ Dev, what rules and settings are in force?
The name of RustEZ Dev carries no gather rate. 8 players is the group limit, the game's default. build & creative is the game mode recorded, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join RustEZ Dev?
You can open the console in Rust with F1 and enter client.connect 216.39.240.123:29013; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://rustez.com.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Gameplay
^c | Creative No gathering is needed; this is sandbox building, and you build what you like. |
|---|---|
^k | Build server Builds: a place to practise and design bases. |
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.