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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 70,052 players on 11,806 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Test Server

216.245.177.46:28015 checked 10m ago

solo
Release date
Next release
In five minutes (13:00 UTC)
Source
Live server queries
Server address
216.245.177.46:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 30

0% full

7-day average

0

peak –

Rank

#15,326

top 69%

Last wipe

23d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 30 slots.
  • It ranks #15,326 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 23d ago.

2. Players

Figure 1: Players on Test Server

Players now and over time, UTC

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020014:0023:0008:0016:0002:0011:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #199 of the solo servers (top 90%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

10.7 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

50%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 6 OctThu 17 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 10:53 UTC23d ago 1 – running 0
Thu 17 Sep, 10:39 UTC42d ago 1 halved by day 2 19 days 0
Tue 15 Sep, 00:57 UTC44d ago 1 held half 2.4 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Test Server

4000 · seed 3513435846

Map of Test Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed3513435846
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Test Server

What the server publishes and what was recorded

Address216.245.177.46:28015
Region–
Max players30
Group limitsolo
Wipe schedule–
Last wipe6 Oct 2026, 10:53 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rustafied.com - EU SoloEU · solo · weekly · 120 on average45 / 100
Rustafied.com - US SoloNA · solo · weekly · 104 on average19 / 100
RustForNoobs.com | Mondays | SOLO ONLY | EUEU · solo · weekly · 54 on average65 / 100
RustForNoobs.com | SOLO ONLY | Weekly | EUEU · solo · weekly · 48 on average13 / 100
Lone Wolf Rust | Solo Only, Monthly, Vanilla, No BP WipesNA · solo · monthly · 35 on average25 / 100
[JP][日本] Bocchi The Rust! |SOLO ONLY| 1人 ソロ用 10/23EA · solo · weekly · 35 on average12 / 100

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Test Server: what is it?

Wipes on Test Server fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 23 days 2 hours ago.

How is wipe day run on Test Server?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 28 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If not, it dropped below half by day 2.

Server details

What does the record show for the uptime and current status of Test Server?

This release records Test Server as online. By its own reported uptime, it restarted about 12 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.

How well does Test Server perform?

Average server fps over the last 48 hours was 96, with a low of 76. The world carried up to 88,251 entities, including buildings, deployables and all else. Memory use reached 5,624 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Test Server?

No region is published by Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 216.245.177.46:28015 is its address.

Which Rust version is Test Server running?

The version in use on Test Server is Rust network protocol 2634 and build 166652 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for Test Server?

The present count is 0 players on Test Server, out of 30 slots. This release gives a seven-day average of 0 players.

What position does Test Server hold in the server rankings?

For seven-day player hours, Test Server is ranked #15,326, placing it in the top 69% of all ranked servers. Within solo servers this release ranks it #199.

Tags, lists

On Rust Census, which lists and filters carry Test Server?

The Rust Census lists that Test Server fits are: Community servers and Solo Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.

Which meanings do the tags on Test Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp30 (Max players): Slots: 30; ts1 (Group limit): Team size is capped at 1; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Build 166652 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags Test Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for Test Server?

The procedural map on Test Server is generated by the game, measures 4,000 and carries seed 3513435846. The same size and seed produce the same map; RustMaps shows it from this page.

On Test Server, what rules and settings are in force?

No gather rate is recorded for Test Server in its name. It is recorded as solo only, with no teams. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join Test Server?

Enter client.connect 216.245.177.46:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp30,ptrak,$r?,v2634,gmrust,cs166652,ts1

Game

gmrustGame mode Survival play, in the standard Rust format.
mp30Max players Slots: 30.
ts1Group limit Team size is capped at 1.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build Build 166652 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.