Statistical profileOnline
Test Server
216.245.177.46:28015 checked 10m ago
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1. Main points
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 30 slots.
- It ranks #15,326 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #199 of the solo servers (top 90%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
10.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 10:53 UTC23d ago | 1 | – | running | 0 |
| Thu 17 Sep, 10:39 UTC42d ago | 1 | halved by day 2 | 19 days | 0 |
| Tue 15 Sep, 00:57 UTC44d ago | 1 | held half | 2.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Test Server
4000 · seed 3513435846
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 3513435846 |
8. Server characteristics
Table 3: Characteristics of Test Server
What the server publishes and what was recorded
| Address | 216.245.177.46:28015 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | solo |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustafied.com - EU Solo | EU · solo · weekly · 120 on average | 45 / 100 |
| Rustafied.com - US Solo | NA · solo · weekly · 104 on average | 19 / 100 |
| RustForNoobs.com | Mondays | SOLO ONLY | EU | EU · solo · weekly · 54 on average | 65 / 100 |
| RustForNoobs.com | SOLO ONLY | Weekly | EU | EU · solo · weekly · 48 on average | 13 / 100 |
| Lone Wolf Rust | Solo Only, Monthly, Vanilla, No BP Wipes | NA · solo · monthly · 35 on average | 25 / 100 |
| [JP][日本] Bocchi The Rust! |SOLO ONLY| 1人 ソロ用 10/23 | EA · solo · weekly · 35 on average | 12 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Test Server: what is it?
Wipes on Test Server fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 23 days 2 hours ago.
How is wipe day run on Test Server?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 28 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If not, it dropped below half by day 2.
Server details
What does the record show for the uptime and current status of Test Server?
This release records Test Server as online. By its own reported uptime, it restarted about 12 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
How well does Test Server perform?
Average server fps over the last 48 hours was 96, with a low of 76. The world carried up to 88,251 entities, including buildings, deployables and all else. Memory use reached 5,624 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Test Server?
No region is published by Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 216.245.177.46:28015 is its address.
Which Rust version is Test Server running?
The version in use on Test Server is Rust network protocol 2634 and build 166652 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Test Server?
The present count is 0 players on Test Server, out of 30 slots. This release gives a seven-day average of 0 players.
What position does Test Server hold in the server rankings?
For seven-day player hours, Test Server is ranked #15,326, placing it in the top 69% of all ranked servers. Within solo servers this release ranks it #199.
Tags, lists
On Rust Census, which lists and filters carry Test Server?
The Rust Census lists that Test Server fits are: Community servers and Solo Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.
Which meanings do the tags on Test Server carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp30 (Max players): Slots: 30; ts1 (Group limit): Team size is capped at 1; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Build 166652 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags Test Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Test Server?
The procedural map on Test Server is generated by the game, measures 4,000 and carries seed 3513435846. The same size and seed produce the same map; RustMaps shows it from this page.
On Test Server, what rules and settings are in force?
No gather rate is recorded for Test Server in its name. It is recorded as solo only, with no teams. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Test Server?
Enter client.connect 216.245.177.46:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2634,gmrust,cs166652,ts1
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp30 | Max players Slots: 30. |
ts1 | Group limit Team size is capped at 1. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build Build 166652 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.