Statistical profileOffline
INSANITY GAMING SEASON 1.0
216.201.74.23:10000 checked 39d ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,402
no region published
Last wipe
39d ago
monthly schedule
Next wipe
7d 13h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
- It ranks #15,402 of all ranked servers, on player hours over the last seven days.
- Its current map went up 39d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on INSANITY GAMING SEASON 1.0
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of INSANITY GAMING SEASON 1.0
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of INSANITY GAMING SEASON 1.0
What the server publishes and what was recorded
| Address | 216.201.74.23:10000 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 19 Sep 2026, 16:15 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 133 / 200 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 73 / 200 |
| [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 173 on average | 21 / 350 |
| [EU] Facepunch 1 | EU · groups of 8+ · monthly · 161 on average | 47 / 400 |
| Rustopia.gg - US Large | NA · groups of 16+ · monthly · 130 on average | 97 / 200 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 39 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does INSANITY GAMING SEASON 1.0 wipe, and how often?
An estimate from the force wipe gives the next wipe of INSANITY GAMING SEASON 1.0. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 39 days 13 hours have passed since this world was made. Its tags carry a monthly wipe schedule.
About the server
How reliable is INSANITY GAMING SEASON 1.0, and is it online now?
INSANITY GAMING SEASON 1.0 is offline at the time of this release; it was last seen 39 days 12 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 19 September 2026.
In which location is INSANITY GAMING SEASON 1.0 based?
A region is not published by INSANITY GAMING SEASON 1.0. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 216.201.74.23:10000 it is addressed.
On which Rust version does INSANITY GAMING SEASON 1.0 operate?
This release lists INSANITY GAMING SEASON 1.0 on Rust network protocol 2633 and build 164530, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for INSANITY GAMING SEASON 1.0?
The last count for INSANITY GAMING SEASON 1.0 was 39 days 12 hours ago; it is offline at present.
How does INSANITY GAMING SEASON 1.0 compare with other servers in the rankings?
The rank for INSANITY GAMING SEASON 1.0 is #15,402 on seven-day player hours, in the top – of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry INSANITY GAMING SEASON 1.0?
Included in these Rust Census lists is INSANITY GAMING SEASON 1.0: Community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on INSANITY GAMING SEASON 1.0 carry?
These are the tags INSANITY GAMING SEASON 1.0 publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for INSANITY GAMING SEASON 1.0?
The game generates the procedural map on INSANITY GAMING SEASON 1.0.
What settings and rules have been listed for INSANITY GAMING SEASON 1.0?
No gather rate is given in the name of INSANITY GAMING SEASON 1.0. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join INSANITY GAMING SEASON 1.0?
You can open the console in Rust with F1 and enter client.connect 216.201.74.23:10000; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2633,^m,^v,gmrust,cs164530,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs164530 | Build Game build: 164530. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.