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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 67,928 players on 11,782 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

DeAnthonyForeskin

216.201.73.95:10000 checked 9m ago

monthly wipes vanilla
Release date
Next release
In five minutes (12:40 UTC)
Source
Live server queries
Server address
216.201.73.95:10000
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 15

0% full

7-day average

0

peak –

Rank

#15,318

top 69%

Last wipe

209d ago

monthly schedule

Next wipe

7d 6h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 15 slots.
  • It ranks #15,318 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 209d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on DeAnthonyForeskin

Players now and over time, UTC

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040013:0022:0007:0016:0002:0011:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of DeAnthonyForeskin

2000 · seed 1001019923

Map of DeAnthonyForeskin

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed1001019923
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of DeAnthonyForeskin

What the server publishes and what was recorded

Address216.201.73.95:10000
Region– · us1
Max players15
Group limit8, the default
Wipe schedulemonthly
Last wipe3 Apr 2026, 11:04 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average409 / 450
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 215 on average254 / 250
[EU East] Facepunch 4EU · groups of 8+ · monthly · 170 on average90 / 350
[EU] Facepunch 1EU · groups of 8+ · monthly · 161 on average134 / 400
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 129 on average46 / 200
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 127 on average77 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on DeAnthonyForeskin?

An estimate from the force wipe gives the next wipe of DeAnthonyForeskin. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. The present world dates from 209 days 1 hours. Its tags carry a monthly wipe schedule.

Server record

Is DeAnthonyForeskin up, and how well has it held up?

At the latest check, DeAnthonyForeskin was online. The uptime it reports puts the last restart at about 4 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.

Does DeAnthonyForeskin hold a steady frame rate and connection?

Average server fps over the last 48 hours was 240, with a low of 236. The world carried up to 20,326 entities, including buildings, deployables and all else. Up to 1,755 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

Which location does DeAnthonyForeskin run from?

No region is given by DeAnthonyForeskin, and its region code is us1. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 216.201.73.95:10000 is its address.

On which Rust version does DeAnthonyForeskin operate?

This release lists DeAnthonyForeskin on Rust network protocol 2623 and build 147729, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on DeAnthonyForeskin?

The present count is 0 players on DeAnthonyForeskin, out of 15 slots. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is DeAnthonyForeskin placed?

For seven-day player hours, DeAnthonyForeskin is ranked #15,318, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry DeAnthonyForeskin?

The Rust Census lists that DeAnthonyForeskin fits are: Community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on DeAnthonyForeskin: what do they indicate?

Read by the game's server browser, DeAnthonyForeskin publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2623 (Protocol): To connect, your game version must match protocol 2623; cs147729 (Build): Game build: 147729; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $rus1 (Region code): Recorded region code: us1; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for DeAnthonyForeskin?

Size 2,000 and seed 1001019923: that is the procedural map on DeAnthonyForeskin, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On DeAnthonyForeskin, what rules and settings are in force?

The name of DeAnthonyForeskin carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to DeAnthonyForeskin?

You can open the console in Rust with F1 and enter client.connect 216.201.73.95:10000; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp15,ptrak,$rus1,v2623,^m,^v,gmrust,cs147729,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp15Max players The server holds 15 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2623Protocol To connect, your game version must match protocol 2623.
cs147729Build Game build: 147729.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$rus1Region code Recorded region code: us1.

Wipe schedule

^mMonthly This server wipes monthly, on Facepunch's force wipe.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.