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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 46,298 players on 11,701 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Rust Private Server

216.201.72.30:10000 checked 11m ago

monthly wipes vanillamoddedoxide
Release date
Next release
In five minutes (00:35 UTC)
Source
Live server queries
Server address
216.201.72.30:10000
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,349

top 69%

Last wipe

54d ago

monthly schedule

Next wipe

7d 18h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 54d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Rust Private Server

Players now and over time, UTC

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020001:0010:0019:0004:0013:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Private Server

5000 · seed 1

Map of Rust Private Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size5000
Seed1
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Rust Private Server

What the server publishes and what was recorded

Address216.201.72.30:10000
Region–
Max players40
Group limit8, the default
Wipe schedulemonthly
Last wipe4 Sep 2026, 22:28 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average37 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 77 on average76 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 70 on average39 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average1 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 62 on average141 / 1000

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Rust Private Server?

From the force wipe, the next wipe of Rust Private Server is estimated. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 54 days 2 hours ago. Its tags carry a monthly wipe schedule.

Server details

What does the record show for the uptime and current status of Rust Private Server?

This release records Rust Private Server as online. By its own reported uptime, it restarted about 4 days 5 hours ago. A total of 144 of 168 hours were up over 7 full days, which is 86% of the time. It was first seen by Rust Census on 13 September 2026.

What does the performance record of Rust Private Server show?

The figures for the last 48 hours give an average of 127 server fps and a minimum of 82. The world carried up to 143,463 entities, including buildings, deployables and all else. The peak memory use recorded was 4,262 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is Rust Private Server based?

No region is published by Rust Private Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 216.201.72.30:10000 it is addressed.

On which Rust version does Rust Private Server operate?

This release lists Rust Private Server on Rust network protocol 2633 and build 163207, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does Rust Private Server carry?

At counting time Rust Private Server recorded 0 players across 40 slots. The seven-day average for this server is 0 players.

How does Rust Private Server compare with other servers in the rankings?

For seven-day player hours, Rust Private Server is ranked #15,349, placing it in the top 69% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Rust Private Server?

Included in these Rust Census lists is Rust Private Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on Rust Private Server carry?

Read by the game's server browser, Rust Private Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): Build 163207 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for Rust Private Server?

The procedural map on Rust Private Server is generated by the game, measures 5,000 and carries seed 1. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for Rust Private Server?

No gather rate is given in the name of Rust Private Server. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join Rust Private Server?

Enter client.connect 216.201.72.30:10000 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2633,^m,^v,gmrust,cs163207,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players Slots: 40.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol Your game must run protocol 2633 to join.
cs163207Build Build 163207 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.